Difference between revisions of "Tracking"

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m (SD and Sniper get tracking bonuses)
(rewrote the stub with some hopefully useful information)
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By what degree your weapon will change course to hit a target.
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The tracking bonus on augmenters and other items generally improves how easy it will be to hit your target with that weapon.  For beam weapons, tracking bonus increases the firing arc of that weapon so that it will auto-aim across a wider angle from your ship facing.  For homing projectile weapons, like pulse guns, mag cannons, and torpedoes, it will increase the amount that they can turn to face their target each frame, essentially giving bullets more curve as they follow their target.  Some some weapons, the tracking stat does nothing.
  
Lasers usually have high tracking
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The [[Sniper]] and [[Speed Demon]] classes get large tracking bonuses.
Pulse weapons and Physical Weapons usually have low tracking
 
  
MagCannons and a few other pulse- type weapons track during flight, making them very accurate.
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[[Category:Gameplay]]
 
 
The [[Sniper]] and [[Speed Demon]] classes get large tracking bonuses.
 
 
 
{{cleanup}}
 
 
 
[[Category: Gameplay]]
 

Revision as of 05:14, 21 December 2011

The tracking bonus on augmenters and other items generally improves how easy it will be to hit your target with that weapon. For beam weapons, tracking bonus increases the firing arc of that weapon so that it will auto-aim across a wider angle from your ship facing. For homing projectile weapons, like pulse guns, mag cannons, and torpedoes, it will increase the amount that they can turn to face their target each frame, essentially giving bullets more curve as they follow their target. Some some weapons, the tracking stat does nothing.

The Sniper and Speed Demon classes get large tracking bonuses.