Difference between revisions of "Base Items"

From Starsonata Wiki
Jump to: navigation, search
(Converters/Manufacturing Items)
m (=Base Missile Factories)
Line 2,155: Line 2,155:
 
|}
 
|}
  
===Base Missile Factories==
+
===Base Missile Factories===
  
 
{|border="2" cellspacing="0" cellpadding="4" width="100%"
 
{|border="2" cellspacing="0" cellpadding="4" width="100%"

Revision as of 11:27, 19 January 2011

Base Item.jpg

Items that can only be equipped on bases.

Extractors

Items that equipped will extract a commodity from the planet that the base is attached to, if that resource is present in the planet. Extraction Expert speeds up the rate of extraction.

The amount of extractors you can equip depends on the amount of resource, as follows:

Amount of Resource Amount of Extractors
Smidgen 1-2
Little 3-4
Bit 5-8
Bunch 9-16
A Lot 17-32
Plenty 33-64
Loads 65-128

(Note: This does not apply to rare-commodities. Even "Loads" of Vis, for example, might only mean 17 extractors maximum.)


Extractors TL Size Commod Extracted Rate of Extraction Weight Mastery Needed Source Comment Description
Ablution Extractor 0 10 Ablution Crystals ? 4,000 None Absolution -- 300,000 Credits None Extract Ablution crystals
Alien Bacteria Extractor 0 100 Alien Bacteria ? 100,000 None Built from BP bought in Biologique for 100,000,000 Credits None Extract Alien Bacteria
Ariadnite Spinner 0 10 Ariadnite ? 4,000 None Labyrinth _ harvest ariadnites
Bacta Extractor 0 1000 Bacta ~1 per 24 hours 1,000,000 None Built from DG Drop BP None Extract Bacta
Copper Extractor 0 10 Copper About 1 per 36h 10,000 None Ring -- 10,000,000 Credits None Extract Copper
Diamond Extractor 0 100 Diamond ? 100,000 None Built from BP bought in Ring for 100,000,000 Credits None Extract Diamond
Enriched Nuclear Material Extractor 0 100 E-Nukes ? 100,000 None Ring -- 100,000,000 Credits None Extract Enriched Nuclear Material
Fermium Extractor ? ? Fermium ? ? None Ring -- Mission needed item 10 nuclear converter II none Extract Fermium
Gold Extractor 0 100 Gold ? 100,000 None Built from BP bought in Ring for 100,000,000 Credits None Extract Gold
Harvester 0 15 Space Oats About 7 per minute 6,000 None AI Station -- 50,000 Credits None come down farm
Advanced Harvester ? ? Space Oats ? ? ? ? ? ?
Jelly Beans Extractor 0 10 Jelly Beans ? 10,000 None Biologique -- 10,000,000 Credits None Extract Jelly Beans
Metal Drill 0 10 Metal About 6 per minute 4,000 None AI Station -- 100,000 Credits None stip-mine to riches
Nuclear Waste Collector 0 10 Nuclear Waste About ~1.5 per minute 4,000 None AI Station -- 100,000 Credits None Collect Nuclear Waste
Petroleum Extractor 0 10 Petroleum ? 10,000 None Biologique -- 10,000,000 Credits None Extract Petroleum
Plasma Extractor 0 10 Plasma Crystals ? ? None Hyper -- 300,000 Credits ? ?
Platinum Extractor 0 100 Platinum ? 100,000 None Built from BP bought in Ring for 1,000,000,000 Credits None Extract Platinum
Protoganglae Extractor 0 30 Protoganglae ? 20,000 None Nexus Mission None Extract Protoganglae
Psion Icicles Extractor 0 100 Psion Icicles ? 100,000 None Absolution -- 100,000,000 Credits None Extract Psion Icicles
Silicon Extractor 0 10 Silicon 6 per minute 4,000 None AI Station -- 100,000 Credits None Extract Silicon at your attached base
Silver Extractor 0 10 Silver ? 10,000 None Ring -- 10,000,000 Credits None Extract Silver
Tin Extractor 0 10 Tin about 1 every 48h 10,000 None Ring -- 10M None Extract Tin
Titanium Extractor 0 10 Titanium About 1 every 3 hours 15 min. 10,000 None Ring -- 10,000,000 Credits None Extract Titanium
Tree Cutter 0 25 Baobabs About 6 per minute 30,000 None AI Station -- 200,000 Credits None an automated buzzsaw android
Vis Extractor 0 10 Vis ? 10,000 None Absolution -- 10,000,000 Credits None Extract Vis
Advanced Tree Cutter 9 15 Baobabs About 6 per minute 60,000 None Mission Reward None come down farm
Undead Metal Miners 15 10 Metal About ? per minute 60,000 None Halloween Drop None The Undead don't care about work related injuries.
Undead Nuclear Waste Miners 15 10 Nuclear Waste About ? per minute 60,000 None Halloween Drop None If only they were living, this might worry them!
Undead Silicon Miners 15 10 Silicon About ? per minute 60,000 None Halloween Drop None Dangerous? Who cares, they're already undead!
Kikale Mzungu Extractors 16 25 Metals About ? per minute 60,000 16 in Mzungu Lore Ruin -- 250,000,000 Impoves: Hull Space +2% Ancient ways to mine metals!

Converters/Manufacturing Items

Factories

Name Tech Size Item Produced Rate of Production Required Cost Weight Skill Needed Source/Price Comment Description
A 1000 monkeys and typewriters 0 125000 Shakespeare's Work 1 Shakespeare's Work per 2 minutes 1 Infinite Improbability Drive 10000000   Lunacy -- 100000000   Maybe with enough luck you might get the complete Shakespeare work?
Crack House 0 10 Crack Whores 1 Crack Whores per 1 minutes 1 Peasants, 1 Silicon, 1 Credit 18000   Glass Matrix -- 500000   in come the peasants, out come crack whores
Cyanure Lab 0 100 Cyanure 1 Cyanure per 15 s 1 Peasants, 1 Silicon, 750 Credits 1000000   Lunacy -- 10000000    
Imperial Mint 0 100 Unclean Imperial Seal 1 Unclean Imperial Seal per 24 Hours 1 Gold, 1 Credit 2000000   Built into the Imperial Palace. Cannot unequip. Printing your face in gold on a credit makes it special
Rat Hatchery 0 20 Immature Rat Kitten 1 Immature Rat Kitten per 10 minutes 1 Rat Flesh, 1 Rations, 500000 Credits 3000   Halloween Contest Reward Cannot unequip. Somehow this makes Rat Kittens?
MRE Factory 3 20 Rations 1 Rations per 12 s 2 Space Oats, 5 Credits 3000   AI Base -- 250000   you don't have to like it, just eat it
Vortex Conv 4 80 Vortex Pellets 1 Vortex Pellets per 20 s 1 Kromelite, 1 Blue Vapor, 1000 Credits 700000   Glass Matrix -- 10000000   Trans-dimensional conversion.
Bronze Furnace 5 10 Bronze 1 Bronze per 1 minutes 1 Tin, 1 Copper, 50000 Credits 10000   Ring -- 10000000   Some tin and some copper, in some quantity. Magic.
Cannery 6 90 Rations 1 Rations per 40 s 1 Peasants, 20 Credits 320000   DG Drop   Canned food using modified CanNibble Food Processor
Crack Den 6 15 Crack Whores 1 Crack Whores per 15 s 1 Silicon, 1 Peasants, 40 Credits 4000   Glass Matrix -- 1000000   improves the neighborhood
Galactic Training Module 6 15 Workers 1 Workers per 20 s 1 Peasants, 1 Microchips, 20 Credits 4000   Serpica -- 500000   put those slackers to work
Giant Space Still 6 110 Fine Space Whisky 100 Fine Space Whisky per 3 Hours 100 Space Whisky, 1 Baobabs, 100000 Credits 5000   Serpica -- 5000000   let's make us some moonshine!
MicroFab 6 30 Microchips 1 Microchips per 15 s 1 Silicon, 5 Credits 5000   AI Base -- 250000   no cubicles required
Nuclear Convo-Tronic 6 90 Promethium 1 Promethium per 15 s 1 Fermium, 1000 Credits 320000   Lavanite -- 5000000   Break down elements into stable forms
Space Still 6 30 Space Whisky 1 Space Whisky per 2 minutes 4 Space Oats, 0 Credits 5000   AI Base -- 250000   let's make us some moonshine!
Crack Palace 9 15 Crack Whores 1 Crack Whores per 10 s 1 Silicon, 1 Peasants, 20 Credits 4000   DG Drop   improves the neighborhood
Nuclear Convo-Tronic II 9 120 Promethium 1 Promethium per 7 s 1 Fermium, 500 Credits 420000   DG Drop   Break down elements into stable forms
Dall Computers Assembly Plant 10 10 Personal Computers 1 Personal Computers per 15 s 100 Microchips, 1 Metals, 195 Credits 18000   BP   Computers make the 'verse go round.
Iquea Workshop 10 10 Funky Furniture 1 Funky Furniture per 15 s 2 Baobabs, 110 Credits 18000   BP   Creating do-it yourself furniture since 2035.
Lavatory Factory 10 10 Portable Lavatory 1 Portable Lavatory per 15 s 2 Baobabs, 1 Microchips, 140 Credits 18000   BP   At least you'll never have to look for the can.
Space Rat Slaughterhouse 12 20 Rations 1 Rations per 20 s 1 Domesticated Space Rat, 5 Credits 3000   Halloween drop   Mmmm...gristle...
Cybernetic Construction Facility 15 10 Cyborg 1 Cyborg per 15 s 5 Microchips, 10 Metals, 1 Peasants, 130 Credits 18000   BP   1-800-MAID-SERVE
Grav Testing Facility 15 10 Gravity Controller 1 Gravity Controller per 15 s 10 Microchips, 30 Metals, 300 Credits 18000   BP   Produces and tests artificial gravity generators.
Colonial Marine Training Module 16 200 Colonial Marine 1 Colonial Marine per 10 seconds 1 Jelly Beans, 1 Petroleum, 5 Workers, 1,000,000 Credits 65,000       Alright ladies, this is the marine core.
Enrichment Plant 16 1000 Enriched Nuclear Material 1 Enriched Nuclear Material per 1 minutes 1 Nuclear Waste, 1 Promethium, 10000 Credits 1000000   Ring -- 10000000   It's where the magic is done and the mysterious U-243 is put together.
Fembot Assembly Plant 20 10 Fembot 1 Fembot per 15 s 5 Microchips, 10 Metals, 1 Crack Whores, 250 Credits 18000   BP   Streetwalkers minus free will = One damn fine night.

Chip and Sensor Factories

Name Tech Size Item Produced Rate of Production Required Cost Weight Skill Needed Source/Price Comment Description
Bronze Sensor Factory 10 50 Bronze Sensor 1 Bronze Sensor per 10 minutes 1 Bronze, 1 Vitalized Microchips, 1000 Credits 100000 Infinite Knowledge 10 Lyceum -- 100000   Detect in a can.
Vitalized Microchips Factory 10 50 Vitalized Microchips 1 Vitalized Microchips per 10 minutes 1 Vis, 1 Microchips, 1000 Credits 100000 Infinite Knowledge 10 Lyceum -- 100000   AMD Tripathperon special modded chip.
Quickened Microchips Factory 15 100 Quickened Microchips 1 Quickened Microchips per 20 minutes 1 Quantumum, 1 Microchips, 10000 Credits 200000 Infinite Knowledge 15 Lyceum -- 1000000   AMD Tripathperon special modded chip.
Silver Sensor Factory 15 100 Silver Sensor 1 Silver Sensor per 20 minutes 1 Silver, 1 Quickened Microchips, 10000 Credits 200000 Infinite Knowledge 15 Lyceum -- 1000000   Detect in a can.
Energized Microchips Factory 19 150 Energized Microchips 1 Energized Microchips per 40 minutes 1 Energon, 1 Microchips, 100000 Credits 300000 Infinite Knowledge 19 Lyceum -- 10000000   AMD Tripathperon special modded chip.
Gold Sensor Factory 19 150 Gold Sensor 1 Gold Sensor per 40 minutes 1 Gold, 1 Energized Microchips, 100000 Credits 300000 Infinite Knowledge 19 Lyceum -- 10000000   Detect in a can.
Darkened Microchips Factory 20 200 Darkened Microchips 1 Darkened Microchips per 1 hour, 20 minutes 1 Dark Matter, 1 Microchips, 1000000 Credits 400000 Infinite Knowledge 20 Lyceum -- 100000000   AMD Tripathperon special modded chip.
Platinum Sensor Factory 20 200 Platinum Sensor 1 Platinum Sensor per 1 hour, 20 minutes 1 Platinum, 1 Darkened Microchips, 1000000 Credits 400000 Infinite Knowledge 20 Lyceum -- 100000000   Detect in a can.

Module Device Factories

Name Tech Size Item Produced Rate of Production Required Cost Weight Skill Needed Source/Price Comment Description
Std. Aggravation Device Factory 10 50 Std. Aggravation Device 1 Std. Aggravation Device per 10 minutes 1 Bronze Sensor, 1 Std. Aggravation Augmenter, 10000 Credits 100000 Infinite Knowledge 10 Lyceum -- 1000000   Old technology mixed with new technology for improved results?
Std. Agility Balancer Factory 10 50 Std. Agility Balancer 1 Std. Agility Balancer per 10 minutes 1 Bronze Sensor, 1 Std. Agility Augmenter, 10000 Credits 100000 Infinite Knowledge 10 Lyceum -- 1000000   Old technology mixed with new technology for improved results?
Std. Capacity Equipment Factory 10 50 Std. Capacity Equipment 1 Std. Capacity Equipment per 10 minutes 1 Bronze Sensor, 1 Std. Capacity Augmenter, 10000 Credits 100000 Infinite Knowledge 10 Lyceum -- 1000000   Old technology mixed with new technology for improved results?
Std. Damage Materiel Factory 10 50 Std. Damage Materiel 1 Std. Damage Materiel per 10 minutes 1 Bronze Sensor, 1 Std. Damage Augmenter, 10000 Credits 100000 Infinite Knowledge 10 Lyceum -- 1000000   Old technology mixed with new technology for improved results?
Std. Electric Gadget Factory 10 50 Std. Electric Gadget 1 Std. Electric Gadget per 10 minutes 1 Bronze Sensor, 1 Std. Electric Augmenter, 10000 Credits 100000 Infinite Knowledge 10 Lyceum -- 1000000   Old technology mixed with new technology for improved results?
Std. Energy Rigging Factory 10 50 Std. Energy Rigging 1 Std. Energy Rigging per 10 minutes 1 Bronze Sensor, 1 Std. Energy Augmenter, 10000 Credits 100000 Infinite Knowledge 10 Lyceum -- 1000000   Old technology mixed with new technology for improved results?
Std. Fading Apparatus Factory 10 50 Std. Fading Apparatus 1 Std. Fading Apparatus per 10 minutes 1 Bronze Sensor, 1 Std. Fading Augmenter, 10000 Credits 100000 Infinite Knowledge 10 Lyceum -- 1000000   Old technology mixed with new technology for improved results?
Std. Firing Harness Factory 10 50 Std. Firing Harness 1 Std. Firing Harness per 10 minutes 1 Bronze Sensor, 1 Std. Firing Augmenter, 10000 Credits 100000 Infinite Knowledge 10 Lyceum -- 1000000   Old technology mixed with new technology for improved results?
Std. Nimbleness Rig Factory 10 50 Std. Nimbleness Rig 1 Std. Nimbleness Rig per 10 minutes 1 Bronze Sensor, 1 Std. Nimbleness Augmenter, 10000 Credits 100000 Infinite Knowledge 10 Lyceum -- 1000000   Old technology mixed with new technology for improved results?
Std. Proximity Sensor Factory 10 50 Std. Proximity Sensor 1 Std. Proximity Sensor per 10 minutes 1 Bronze Sensor, 1 Std. Docking Augmenter, 10000 Credits 100000 Infinite Knowledge 10 Lyceum -- 1000000   Old technology mixed with new technology for improved results?
Std. Radar Equipage Factory 10 50 Std. Radar Equipage 1 Std. Radar Equipage per 10 minutes 1 Bronze Sensor, 1 Std. Radar Augmenter, 10000 Credits 100000 Infinite Knowledge 10 Lyceum -- 1000000   Old technology mixed with new technology for improved results?
Std. Range Instrument Factory 10 50 Std. Range Instrument 1 Std. Range Instrument per 10 minutes 1 Bronze Sensor, 1 Std. Range Augmenter, 10000 Credits 100000 Infinite Knowledge 10 Lyceum -- 1000000   Old technology mixed with new technology for improved results?
Std. Recovery Implements Factory 10 50 Std. Recovery Implements 1 Std. Recovery Implements per 10 minutes 1 Bronze Sensor, 1 Std. Recovery Augmenter, 10000 Credits 100000 Infinite Knowledge 10 Lyceum -- 1000000   Old technology mixed with new technology for improved results?
Std. Shield Booster Factory 10 50 Std. Shield Booster 1 Std. Shield Booster per 10 minutes 1 Bronze Sensor, 1 Std. Shield Augmenter, 10000 Credits 100000 Infinite Knowledge 10 Lyceum -- 1000000   Old technology mixed with new technology for improved results?
Std. Speed Fittings Factory 10 50 Std. Speed Fittings 1 Std. Speed Fittings per 10 minutes 1 Bronze Sensor, 1 Std. Speed Augmenter, 10000 Credits 100000 Infinite Knowledge 10 Lyceum -- 1000000   Old technology mixed with new technology for improved results?
Std. Stealth Mechanism Factory 10 50 Std. Stealth Mechanism 1 Std. Stealth Mechanism per 10 minutes 1 Bronze Sensor, 1 Std. Stealth Augmenter, 10000 Credits 100000 Infinite Knowledge 10 Lyceum -- 1000000   Old technology mixed with new technology for improved results?
Std. Thrust Fixtures Factory 10 50 Std. Thrust Fixtures 1 Std. Thrust Fixtures per 10 minutes 1 Bronze Sensor, 1 Std. Thrust Augmenter, 10000 Credits 100000 Infinite Knowledge 10 Lyceum -- 1000000   Old technology mixed with new technology for improved results?
Std. Tracking Gizmo Factory 10 50 Std. Tracking Gizmo 1 Std. Tracking Gizmo per 10 minutes 1 Bronze Sensor, 1 Std. Targeting Augmenter, 10000 Credits 100000 Infinite Knowledge 10 Lyceum -- 1000000   Old technology mixed with new technology for improved results?
Std. Traction Appendice Factory 10 50 Std. Traction Appendice 1 Std. Traction Appendice per 10 minutes 1 Bronze Sensor, 1 Std. Traction Augmenter, 10000 Credits 100000 Infinite Knowledge 10 Lyceum -- 1000000   Old technology mixed with new technology for improved results?
Good Aggravation Device Factory 15 100 Good Aggravation Device 1 Good Aggravation Device per 20 minutes 1 Silver Sensor, 1 Good Aggravation Augmenter, 100000 Credits 200000 Infinite Knowledge 15 Lyceum -- 10000000   Old technology mixed with new technology for improved results?
Good Agility Balancer Factory 15 100 Good Agility Balancer 1 Good Agility Balancer per 20 minutes 1 Silver Sensor, 1 Good Agility Augmenter, 100000 Credits 200000 Infinite Knowledge 15 Lyceum -- 10000000   Old technology mixed with new technology for improved results?
Good Capacity Equipment Factory 15 100 Good Capacity Equipment 1 Good Capacity Equipment per 20 minutes 1 Silver Sensor, 1 Good Capacity Augmenter, 100000 Credits 200000 Infinite Knowledge 15 Lyceum -- 10000000   Old technology mixed with new technology for improved results?
Good Damage Materiel Factory 15 100 Good Damage Materiel 1 Good Damage Materiel per 20 minutes 1 Silver Sensor, 1 Good Damage Augmenter, 100000 Credits 200000 Infinite Knowledge 15 Lyceum -- 10000000   Old technology mixed with new technology for improved results?
Good Electric Gadget Factory 15 100 Good Electric Gadget 1 Good Electric Gadget per 20 minutes 1 Silver Sensor, 1 Good Electric Augmenter, 100000 Credits 200000 Infinite Knowledge 15 Lyceum -- 10000000   Old technology mixed with new technology for improved results?
Good Energy Rigging Factory 15 100 Good Energy Rigging 1 Good Energy Rigging per 20 minutes 1 Silver Sensor, 1 Good Energy Augmenter, 100000 Credits 200000 Infinite Knowledge 15 Lyceum -- 10000000   Old technology mixed with new technology for improved results?
Good Fading Apparatus Factory 15 100 Good Fading Apparatus 1 Good Fading Apparatus per 20 minutes 1 Silver Sensor, 1 Good Fading Augmenter, 100000 Credits 200000 Infinite Knowledge 15 Lyceum -- 10000000   Old technology mixed with new technology for improved results?
Good Firing Harness Factory 15 100 Good Firing Harness 1 Good Firing Harness per 20 minutes 1 Silver Sensor, 1 Good Firing Augmenter, 100000 Credits 200000 Infinite Knowledge 15 Lyceum -- 10000000   Old technology mixed with new technology for improved results?
Good Nimbleness Rig Factory 15 100 Good Nimbleness Rig 1 Good Nimbleness Rig per 20 minutes 1 Silver Sensor, 1 Good Nimbleness Augmenter, 100000 Credits 200000 Infinite Knowledge 15 Lyceum -- 10000000   Old technology mixed with new technology for improved results?
Good Proximity Sensor Factory 15 100 Good Proximity Sensor 1 Good Proximity Sensor per 20 minutes 1 Silver Sensor, 1 Good Docking Augmenter, 100000 Credits 200000 Infinite Knowledge 15 Lyceum -- 10000000   Old technology mixed with new technology for improved results?
Good Radar Equipage Factory 15 100 Good Radar Equipage 1 Good Radar Equipage per 20 minutes 1 Silver Sensor, 1 Good Radar Augmenter, 100000 Credits 200000 Infinite Knowledge 15 Lyceum -- 10000000   Old technology mixed with new technology for improved results?
Good Range Instrument Factory 15 100 Good Range Instrument 1 Good Range Instrument per 20 minutes 1 Silver Sensor, 1 Good Range Augmenter, 100000 Credits 200000 Infinite Knowledge 15 Lyceum -- 10000000   Old technology mixed with new technology for improved results?
Good Recovery Implements Factory 15 100 Good Recovery Implements 1 Good Recovery Implements per 20 minutes 1 Silver Sensor, 1 Good Recovery Augmenter, 100000 Credits 200000 Infinite Knowledge 15 Lyceum -- 10000000   Old technology mixed with new technology for improved results?
Good Shield Booster Factory 15 100 Good Shield Booster 1 Good Shield Booster per 20 minutes 1 Silver Sensor, 1 Good Shield Augmenter, 100000 Credits 200000 Infinite Knowledge 15 Lyceum -- 10000000   Old technology mixed with new technology for improved results?
Good Speed Fittings Factory 15 100 Good Speed Fittings 1 Good Speed Fittings per 20 minutes 1 Silver Sensor, 1 Good Speed Augmenter, 100000 Credits 200000 Infinite Knowledge 15 Lyceum -- 10000000   Old technology mixed with new technology for improved results?
Good Stealth Mechanism Factory 15 100 Good Stealth Mechanism 1 Good Stealth Mechanism per 20 minutes 1 Silver Sensor, 1 Good Stealth Augmenter, 100000 Credits 200000 Infinite Knowledge 15 Lyceum -- 10000000   Old technology mixed with new technology for improved results?
Good Thrust Fixtures Factory 15 100 Good Thrust Fixtures 1 Good Thrust Fixtures per 20 minutes 1 Silver Sensor, 1 Good Thrust Augmenter, 100000 Credits 200000 Infinite Knowledge 15 Lyceum -- 10000000   Old technology mixed with new technology for improved results?
Good Tracking Gizmo Factory 15 100 Good Tracking Gizmo 1 Good Tracking Gizmo per 20 minutes 1 Silver Sensor, 1 Good Targeting Augmenter, 100000 Credits 200000 Infinite Knowledge 15 Lyceum -- 10000000   Old technology mixed with new technology for improved results?
Good Traction Appendice Factory 15 100 Good Traction Appendice 1 Good Traction Appendice per 20 minutes 1 Silver Sensor, 1 Good Traction Augmenter, 100000 Credits 200000 Infinite Knowledge 15 Lyceum -- 10000000   Old technology mixed with new technology for improved results?
Exc. Aggravation Device Factory 19 200 Exc. Aggravation Device 1 Exc. Aggravation Device per 40 minutes 1 Gold Sensor, 1 Exc. Aggravation Augmenter, 1000000 Credits 300000 Infinite Knowledge 19 Lyceum -- 100000000   Old technology mixed with new technology for improved results?
Exc. Agility Balancer Factory 19 200 Exc. Agility Balancer 1 Exc. Agility Balancer per 40 minutes 1 Gold Sensor, 1 Exc. Agility Augmenter, 1000000 Credits 300000 Infinite Knowledge 19 Lyceum -- 100000000   Old technology mixed with new technology for improved results?
Exc. Capacity Equipment Factory 19 200 Exc. Capacity Equipment 1 Exc. Capacity Equipment per 40 minutes 1 Gold Sensor, 1 Exc. Capacity Augmenter, 1000000 Credits 300000 Infinite Knowledge 19 Lyceum -- 100000000   Old technology mixed with new technology for improved results?
Exc. Damage Materiel Factory 19 200 Exc. Damage Materiel 1 Exc. Damage Materiel per 40 minutes 1 Gold Sensor, 1 Exc. Damage Augmenter, 1000000 Credits 300000 Infinite Knowledge 19 Lyceum -- 100000000   Old technology mixed with new technology for improved results?
Exc. Electric Gadget Factory 19 200 Exc. Electric Gadget 1 Exc. Electric Gadget per 40 minutes 1 Gold Sensor, 1 Exc. Electric Augmenter, 1000000 Credits 300000 Infinite Knowledge 19 Lyceum -- 100000000   Old technology mixed with new technology for improved results?
Exc. Energy Rigging Factory 19 200 Exc. Energy Rigging 1 Exc. Energy Rigging per 40 minutes 1 Gold Sensor, 1 Exc. Energy Augmenter, 1000000 Credits 300000 Infinite Knowledge 19 Lyceum -- 100000000   Old technology mixed with new technology for improved results?
Exc. Fading Apparatus Factory 19 200 Exc. Fading Apparatus 1 Exc. Fading Apparatus per 40 minutes 1 Gold Sensor, 1 Exc. Fading Augmenter, 1000000 Credits 300000 Infinite Knowledge 19 Lyceum -- 100000000   Old technology mixed with new technology for improved results?
Exc. Firing Harness Factory 19 200 Exc. Firing Harness 1 Exc. Firing Harness per 40 minutes 1 Gold Sensor, 1 Exc. Firing Augmenter, 1000000 Credits 300000 Infinite Knowledge 19 Lyceum -- 100000000   Old technology mixed with new technology for improved results?
Exc. Nimbleness Rig Factory 19 200 Exc. Nimbleness Rig 1 Exc. Nimbleness Rig per 40 minutes 1 Gold Sensor, 1 Exc. Nimbleness Augmenter, 1000000 Credits 300000 Infinite Knowledge 19 Lyceum -- 100000000   Old technology mixed with new technology for improved results?
Exc. Proximity Sensor Factory 19 200 Exc. Proximity Sensor 1 Exc. Proximity Sensor per 40 minutes 1 Gold Sensor, 1 Exc. Docking Augmenter, 1000000 Credits 300000 Infinite Knowledge 19 Lyceum -- 100000000   Old technology mixed with new technology for improved results?
Exc. Radar Equipage Factory 19 200 Exc. Radar Equipage 1 Exc. Radar Equipage per 40 minutes 1 Gold Sensor, 1 Exc. Radar Augmenter, 1000000 Credits 300000 Infinite Knowledge 19 Lyceum -- 100000000   Old technology mixed with new technology for improved results?
Exc. Range Instrument Factory 19 200 Exc. Range Instrument 1 Exc. Range Instrument per 40 minutes 1 Gold Sensor, 1 Exc. Range Augmenter, 1000000 Credits 300000 Infinite Knowledge 19 Lyceum -- 100000000   Old technology mixed with new technology for improved results?
Exc. Recovery Implements Factory 19 200 Exc. Recovery Implements 1 Exc. Recovery Implements per 40 minutes 1 Gold Sensor, 1 Exc. Recovery Augmenter, 1000000 Credits 300000 Infinite Knowledge 19 Lyceum -- 100000000   Old technology mixed with new technology for improved results?
Exc. Shield Booster Factory 19 200 Exc. Shield Booster 1 Exc. Shield Booster per 40 minutes 1 Gold Sensor, 1 Exc. Shield Augmenter, 1000000 Credits 300000 Infinite Knowledge 19 Lyceum -- 100000000   Old technology mixed with new technology for improved results?
Exc. Speed Fittings Factory 19 200 Exc. Speed Fittings 1 Exc. Speed Fittings per 40 minutes 1 Gold Sensor, 1 Exc. Speed Augmenter, 1000000 Credits 300000 Infinite Knowledge 19 Lyceum -- 100000000   Old technology mixed with new technology for improved results?
Exc. Stealth Mechanism Factory 19 200 Exc. Stealth Mechanism 1 Exc. Stealth Mechanism per 40 minutes 1 Gold Sensor, 1 Exc. Stealth Augmenter, 1000000 Credits 300000 Infinite Knowledge 19 Lyceum -- 100000000   Old technology mixed with new technology for improved results?
Exc. Thrust Fixtures Factory 19 200 Exc. Thrust Fixtures 1 Exc. Thrust Fixtures per 40 minutes 1 Gold Sensor, 1 Exc. Thrust Augmenter, 1000000 Credits 300000 Infinite Knowledge 19 Lyceum -- 100000000   Old technology mixed with new technology for improved results?
Exc. Tracking Gizmo Factory 19 200 Exc. Tracking Gizmo 1 Exc. Tracking Gizmo per 40 minutes 1 Gold Sensor, 1 Exc. Targeting Augmenter, 1000000 Credits 300000 Infinite Knowledge 19 Lyceum -- 100000000   Old technology mixed with new technology for improved results?
Exc. Traction Appendice Factory 19 200 Exc. Traction Appendice 1 Exc. Traction Appendice per 40 minutes 1 Gold Sensor, 1 Exc. Traction Augmenter, 1000000 Credits 300000 Infinite Knowledge 19 Lyceum -- 100000000   Old technology mixed with new technology for improved results?
Sup. Aggravation Device Factory 20 400 Sup. Aggravation Device 1 Sup. Aggravation Device per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Aggravation Augmenter, 10000000 Credits 400000 Infinite Knowledge 20 Lyceum -- 1000000000   Old technology mixed with new technology for improved results?
Sup. Agility Balancer Factory 20 400 Sup. Agility Balancer 1 Sup. Agility Balancer per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Agility Augmenter, 10000000 Credits 400000 Infinite Knowledge 20 Lyceum -- 1000000000   Old technology mixed with new technology for improved results?
Sup. Capacity Equipment Factory 20 400 Sup. Capacity Equipment 1 Sup. Capacity Equipment per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Capacity Augmenter, 10000000 Credits 400000 Infinite Knowledge 20 Lyceum -- 1000000000   Old technology mixed with new technology for improved results?
Sup. Damage Materiel Factory 20 400 Sup. Damage Materiel 1 Sup. Damage Materiel per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Damage Augmenter, 10000000 Credits 400000 Infinite Knowledge 20 Lyceum -- 1000000000   Old technology mixed with new technology for improved results?
Sup. Electric Gadget Factory 20 400 Sup. Electric Gadget 1 Sup. Electric Gadget per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Electric Augmenter, 10000000 Credits 400000 Infinite Knowledge 20 Lyceum -- 1000000000   Old technology mixed with new technology for improved results?
Sup. Energy Rigging Factory 20 400 Sup. Energy Rigging 1 Sup. Energy Rigging per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Energy Augmenter, 10000000 Credits 400000 Infinite Knowledge 20 Lyceum -- 1000000000   Old technology mixed with new technology for improved results?
Sup. Fading Apparatus Factory 20 400 Sup. Fading Apparatus 1 Sup. Fading Apparatus per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Fading Augmenter, 10000000 Credits 400000 Infinite Knowledge 20 Lyceum -- 1000000000   Old technology mixed with new technology for improved results?
Sup. Firing Harness Factory 20 400 Sup. Firing Harness 1 Sup. Firing Harness per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Firing Augmenter, 10000000 Credits 400000 Infinite Knowledge 20 Lyceum -- 1000000000   Old technology mixed with new technology for improved results?
Sup. Nimbleness Rig Factory 20 400 Sup. Nimbleness Rig 1 Sup. Nimbleness Rig per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Nimbleness Augmenter, 10000000 Credits 400000 Infinite Knowledge 20 Lyceum -- 1000000000   Old technology mixed with new technology for improved results?
Sup. Proximity Sensor Factory 20 400 Sup. Proximity Sensor 1 Sup. Proximity Sensor per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Docking Augmenter, 10000000 Credits 400000 Infinite Knowledge 20 Lyceum -- 1000000000   Old technology mixed with new technology for improved results?
Sup. Radar Equipage Factory 20 400 Sup. Radar Equipage 1 Sup. Radar Equipage per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Radar Augmenter, 10000000 Credits 400000 Infinite Knowledge 20 Lyceum -- 1000000000   Old technology mixed with new technology for improved results?
Sup. Range Instrument Factory 20 400 Sup. Range Instrument 1 Sup. Range Instrument per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Range Augmenter, 10000000 Credits 400000 Infinite Knowledge 20 Lyceum -- 1000000000   Old technology mixed with new technology for improved results?
Sup. Recovery Implements Factory 20 400 Sup. Recovery Implements 1 Sup. Recovery Implements per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Recovery Augmenter, 10000000 Credits 400000 Infinite Knowledge 20 Lyceum -- 1000000000   Old technology mixed with new technology for improved results?
Sup. Shield Booster Factory 20 400 Sup. Shield Booster 1 Sup. Shield Booster per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Shield Augmenter, 10000000 Credits 400000 Infinite Knowledge 20 Lyceum -- 1000000000   Old technology mixed with new technology for improved results?
Sup. Speed Fittings Factory 20 400 Sup. Speed Fittings 1 Sup. Speed Fittings per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Speed Augmenter, 10000000 Credits 400000 Infinite Knowledge 20 Lyceum -- 1000000000   Old technology mixed with new technology for improved results?
Sup. Stealth Mechanism Factory 20 400 Sup. Stealth Mechanism 1 Sup. Stealth Mechanism per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Stealth Augmenter, 10000000 Credits 400000 Infinite Knowledge 20 Lyceum -- 1000000000   Old technology mixed with new technology for improved results?
Sup. Thrust Fixtures Factory 20 400 Sup. Thrust Fixtures 1 Sup. Thrust Fixtures per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Thrust Augmenter, 10000000 Credits 400000 Infinite Knowledge 20 Lyceum -- 1000000000   Old technology mixed with new technology for improved results?
Sup. Tracking Gizmo Factory 20 400 Sup. Tracking Gizmo 1 Sup. Tracking Gizmo per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Targeting Augmenter, 10000000 Credits 400000 Infinite Knowledge 20 Lyceum -- 1000000000   Old technology mixed with new technology for improved results?
Sup. Traction Appendice Factory 20 400 Sup. Traction Appendice 1 Sup. Traction Appendice per 1 hour, 20 minutes 1 Platinum Sensor, 1 Sup. Traction Augmenter, 10000000 Credits 400000 Infinite Knowledge 20 Lyceum -- 1000000000   Old technology mixed with new technology for improved results?

Missile and Fighter Factories

Ship Missile Factories

Name Tech Size Item Produced Rate of Production Items/Credits Required Workers to equip Weight Skill Needed Source Description
Small Kinetic Production Mk I 9 10 Ammo Crate - Small Kinetic Type I 1 Ammo Crate - Small Kinetic Type I per 10 minutes 500 Nuclear Waste, 250 Metals, 250000 Credits 100 18000   Small Kinetic Production Mk I Blueprint Birds pre-prepped and set to launch in a lunch box nano-factory
Large Kinetic Production Mk III 10 18 Ammo Crate - Large Kinetic Type III 1 Ammo Crate - Large Kinetic Type III per 10 minutes 8000 Nuclear Waste, 4000 Metals, 1250000 Credits 100 18000   Large Kinetic Production Mk III Blueprint Birds pre-prepped and set to launch in a lunch box nano-factory
Medium Kinetic Production Mk I 12 10 Ammo Crate - Medium Kinetic Type I 1 Ammo Crate - Medium Kinetic Type I per 10 minutes 975 Nuclear Waste, 488 Metals, 500000 Credits 100 18000   Medium Kinetic Production Mk I Blueprint Birds pre-prepped and set to launch in a lunch box nano-factory
Small AP Production Mk I 12 12 Ammo Crate - Small AP Type I 1 Ammo Crate - Small AP Type I per 10 minutes 550 Nuclear Waste, 275 Metals, 250000 Credits 100 18000   Small AP Production Mk I Blueprint Birds pre-prepped and set to launch in a lunch box nano-factory
Small Kinetic Production Mk II 12 10 Ammo Crate - Small Kinetic Type II 1 Ammo Crate - Small Kinetic Type II per 10 minutes 1250 Nuclear Waste, 625 Metals, 500000 Credits 100 18000   Small Kinetic Production Mk II Blueprint Birds pre-prepped and set to launch in a lunch box nano-factory
Large Kinetic Production Mk I 14 10 Ammo Crate - Large Kinetic Type I 1 Ammo Crate - Large Kinetic Type I per 10 minutes 1600 Nuclear Waste, 800 Metals, 750000 Credits 100 18000   Large Kinetic Production Mk I Blueprint Birds pre-prepped and set to launch in a lunch box nano-factory
Medium AP Production Mk I 14 10 Ammo Crate - Medium AP Type I 1 Ammo Crate - Medium AP Type I per 10 minutes 1050 Nuclear Waste, 525 Metals, 500000 Credits 100 18000   Medium AP Production Mk I Blueprint Birds pre-prepped and set to launch in a lunch box nano-factory
Medium Kinetic Production Mk II 14 10 Ammo Crate - Medium Kinetic Type II 1 Ammo Crate - Medium Kinetic Type II per 10 minutes 2438 Nuclear Waste, 1219 Metals, 750000 Credits 100 18000   Medium Kinetic Production Mk II Blueprint Birds pre-prepped and set to launch in a lunch box nano-factory
Small AP Production Mk II 14 10 Ammo Crate - Small AP Type II 1 Ammo Crate - Small AP Type II per 10 minutes 1375 Nuclear Waste, 688 Metals, 500000 Credits 100 18000   Small AP Production Mk II Blueprint Birds pre-prepped and set to launch in a lunch box nano-factory
Small Kinetic Production Mk III 14 10 Ammo Crate - Small Kinetic Type III 1 Ammo Crate - Small Kinetic Type III per 10 minutes 2500 Nuclear Waste, 1250 Metals, 750000 Credits 100 18000   Small Kinetic Production Mk III Blueprint Birds pre-prepped and set to launch in a lunch box nano-factory
Large AP Production Mk I 16 10 Ammo Crate - Large AP Type I 1 Ammo Crate - Large AP Type I per 10 minutes 1700 Nuclear Waste, 850 Metals, 750000 Credits 100 18000   Large AP Production Mk I Blueprint Birds pre-prepped and set to launch in a lunch box nano-factory
Large Kinetic Production Mk II 16 10 Ammo Crate - Large Kinetic Type II 1 Ammo Crate - Large Kinetic Type II per 10 minutes 4000 Nuclear Waste, 2000 Metals, 1000000 Credits 100 18000   Large Kinetic Production Mk II Blueprint Birds pre-prepped and set to launch in a lunch box nano-factory
Medium AP Production Mk II 16 10 Ammo Crate - Medium AP Type II 1 Ammo Crate - Medium AP Type II per 10 minutes 2625 Nuclear Waste, 1313 Metals, 750000 Credits 100 18000   Medium AP Production Mk II Blueprint Birds pre-prepped and set to launch in a lunch box nano-factory
Medium Kinetic Production Mk III 16 10 Ammo Crate - Medium Kinetic Type III 1 Ammo Crate - Medium Kinetic Type III per 10 minutes 4875 Nuclear Waste, 2438 Metals, 1000000 Credits 100 18000   Medium Kinetic Production Mk III Blueprint Birds pre-prepped and set to launch in a lunch box nano-factory
Small AP Production Mk III 16 10 Ammo Crate - Small AP Type III 1 Ammo Crate - Small AP Type III per 10 minutes 2750 Nuclear Waste, 1375 Metals, 750000 Credits 100 18000   Small AP Production Mk III Blueprint Birds pre-prepped and set to launch in a lunch box nano-factory
Large AP Production Mk II 18 10 Ammo Crate - Large AP Type II 1 Ammo Crate - Large AP Type II per 10 minutes 4250 Nuclear Waste, 2125 Metals, 1000000 Credits 100 18000   Large AP Production Mk II Blueprint Birds pre-prepped and set to launch in a lunch box nano-factory
Medium AP Production Mk III 18 10 Ammo Crate - Medium AP Type III 1 Ammo Crate - Medium AP Type III per 10 minutes 5250 Nuclear Waste, 2625 Metals, 1000000 Credits 100 18000   Medium AP Production Mk III Blueprint Birds pre-prepped and set to launch in a lunch box nano-factory
Armada Fighter Factory 20 10 Panther Kitten Fighter 1 Panther Kitten Fighter per 1 hour, 23 minutes, 20 seconds 50000 Metals, 2 Silver Bar, 2 Zebra Armada Crest, 25000000 Credits 100 24000   Armada Fighter Factory Blueprint The factory whirrs and buzzes with activity producing a complete Panther Fighter every few hours.
Armada WMD Factory 20 10 Ammo Crate - Zaphragi Cheetah Missile 1 Ammo Crate - Zaphragi Cheetah Missile per 10 minutes 500 Enriched Nuclear Material, 1 Vis, 1 Copper, 5000000 Credits 100 18000   Armada WMD Factory Blueprint Destruction cut, evened and distributed into neat packages with frightening speed and efficiency.
Large AP Production Mk III 20 10 Ammo Crate - Large AP Type III 1 Ammo Crate - Large AP Type III per 10 minutes 8500 Nuclear Waste, 4250 Metals, 1250000 Credits 100 18000   Large AP Production Mk III Blueprint Birds pre-prepped and set to launch in a lunch box nano-factory
Red Photon Plasma Missile Factory 20 10 Ammo Crate - Red Photon Plasma Missile 1 Ammo Crate - Red Photon Plasma Missile per 10 minutes 20000 Nuclear Waste, 2 Plasma Crystals, 2500000 Credits 100 18000   Red Photon Warship Prototype Drop Stuff in, Missiles out. No questions asked

Base Missile Factories

Name Tech Size Item Produced Rate of Production Items/Credits Required Workers to equip Weight Skill Needed Source Description
Ares WMD Production Facility 6 10 Ares Nuclear Missile 1 Ares Nuclear Missile per 10 minutes 120 Nuclear Waste, 60 Metals, 75000 Credits 20 18000   Ares WMD Production Facility Blueprint Sterilisation of your workers an added bonus!
Adonis WMD Production Facility 9 10 Adonis Nuclear Missile 1 Adonis Nuclear Missile per 10 minutes 180 Nuclear Waste, 90 Metals, 100000 Credits 40 18000   Adonis WMD Production Facility Blueprint Sterilisation of your workers an added bonus!
Argonaut WMD Production Facility 12 10 Argonaut Nuclear Missile 1 Argonaut Nuclear Missile per 10 minutes 240 Nuclear Waste, 120 Metals, 150000 Credits 60 18000   Argonaut WMD Production Facility Blueprint Sterilisation of your workers an added bonus!
Ambrosia WMD Production Facility 14 10 Ambrosia Nuclear Missile 1 Ambrosia Nuclear Missile per 10 minutes 280 Nuclear Waste, 140 Metals, 180000 Credits 80 18000   Ambrosia WMD Production Facility Blueprint Sterilisation of your workers an added bonus!
Andaman WMD Production Facility 16 10 Andaman Nuclear Missile 1 Andaman Nuclear Missile per 10 minutes 320 Nuclear Waste, 160 Metals, 1 Enriched Nuclear Material, 250000 Credits 100 18000   Andaman WMD Production Facility Blueprint Sterilisation of your workers an added bonus!
Achilles WMD Production Facility 18 10 Achilles Nuclear Missile 1 Achilles Nuclear Missile per 10 minutes 360 Nuclear Waste, 180 Metals, 2 Enriched Nuclear Material, 350000 Credits 120 18000   Achilles WMD Production Facility Blueprint Sterilisation of your workers an added bonus!
Annihilator WMD Production Facility 20 10 Annhilator Nuclear Missile 1 Annhilator Nuclear Missile per 10 minutes 400 Nuclear Waste, 200 Metals, 3 Enriched Nuclear Material, 500000 Credits 140 18000   Annihilator WMD Production Facility Blueprint Sterilisation of your workers an added bonus!

Extensors

These will increase the amount of space in your station.
The blueprint information for these is given here.

Extensor Type TL Size Weight Extra space given Materials needed to make Manhours needed to make Blueprint Source Comment Description
Station Expansion Unit 0 2 1000 100 30 metals 10 Blueprint built into every station kit None biggest is best
Station Extensor 0 5 1000 300 100 metals, 5000 credits 100 AI Station -- 10,000 credits None Biggest is best
Station Extension X 0 100 50000 1,000 1000 metals, 25000 credits 1000 AI Station -- 50,000 credits, tech 9 None Biggest is best
Station Extension Y 0 150 150,000 2,000 5000 metals, 50k credits 5,000 Blueprint, ai station, tech 12 None Biggester is Bester
Transdim Station Extension 12 250 200,000 4,000 10,000 metals, 500k Credits 10,000 DG drop, Ruin, tech ? None so much room
ReTardis Station Extension 12 500 250,000 10,000 20,000 metals, 50 prom, 1,500,000 credits 100,000 DG drop 12 in Station Mastery For the intellectually challenged.
Station Extension Z 14 200 175,000 3,000  ?  ? Blueprint, ai station, tech 14 14 in Station Mastery Biggester is Bester
Tardis Station Extension 14 1000 1000 75,000 1 Dementium, 100,000 metal 400,000 DG drop none yep
Ancient Transdim Extension 16 500 200,000 15,000 25,000 Metals, 3,000,000 Credits, 5 Muzungu Green Orbs 100,000 Ruin -- ?? 16 in Mzungu Lore so...much...room...

Station Techs

Allow you to upgrade your station to a higher tech level.

Name TL Size upgrade From Tech New Tech Level Weight Mastery Needed Source Comment Description
Station Tech Upgrade 1 1 0 1 400 None AI Base -- 20,000 Credits _ improves station technology
Station Tech Upgrade II 2 1 0 to 1 2 100 None AI Base -- 100,000 Credits _ improves station technology
Station Tech Upgrade III 3 1 0 to 2 3 100 None AI Base -- 500,000 Credits _ improves station technology
Mzungu Station Tech 0 1 6 to 7 8 100 None Ruin -- 1,000,000 Credits _ improves station technology
Faranji Station Tech 0 1 9 10 100 None Ruin -- ? _ improves station technology
Station Tech Upgrade XIV 12 1 9 to 11 12 100 12 in Station Mastery AI Base -- 4,000,000 Credits _ improves station technology
Station Tech Upgrade XIV 14 1 12 to 13 14 100 14 in Station Mastery AI Base -- 6,000,000 Credits _ improves station technology
Station Tech Upgrade XVI 16 1 14 to 15 16 100 16 in Station Mastery Free Market -- 90,000,000 Credits _ Serious upgrading work involved.
Station Tech Upgrade XVII 18 1 16 to 17 18 100 18 in Station Mastery DG Drop _ Serious upgrading work involved.
Unt Faranji Station Tech 16 1 16 to 19 20 100 16 in Faranji Research Ruin -- ?? _ improves station technology

Blueprints

Items that when equipped to a base give you the option of building the item in the construction tab of the base.
See Blueprints.

Base Gear

Weapons, Shields, Energies, Capacitors and Overloaders only useable on bases.
See List of base gear.

Other

Name TL Size Weight What it does Mastery Needed Source Comment Description
Trading Bay 0 1 1000 Creates a Trade Tab on your Base none BP built into all base kits   goodz is here