Difference between revisions of "Hello World II: Now what?"

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All the missions at the central [[nexus]] station
 
All the missions at the central [[nexus]] station
  
All the missions at the [[paxius]] station(1) (through the wormhole, press F to jump)
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All the missions at the [[paximinus]] station(1) (through the wormhole, press F to jump)
  
 
All the missions at the [[Earthforce]] station (on an earthlike planet near the wormhole)
 
All the missions at the [[Earthforce]] station (on an earthlike planet near the wormhole)

Latest revision as of 16:36, 4 November 2010

If you're reading this page, you survived the Tutorial Galaxies and made it to the nexus. Now, to be fair: My last guide gave crappy advice on the nexus. Read this: Nexus

As you can see, the Nexus is an incredibly detailed system, with many wormholes, stations,and AI ships; although not very difficult.


Critical Things to do

All the missions at the central nexus station

All the missions at the paximinus station(1) (through the wormhole, press F to jump)

All the missions at the Earthforce station (on an earthlike planet near the wormhole)

All the missions at the Earthforce cadet training galaxy(2) (jump through the wormhole)

Level up to 5: Weapons, Piloting, Sheild, Electrical engineering, Equipment


(1)If you're not doing these missions last, wait to complete this one. You have to go to a galaxy near Sol.

(2)After you do all of them, you get green missions telling you to get cadet ranks. These are good sources of weapons and money, but repeat and are not nessecary to do. Fail spelling.


Things Not to do Until you level

Kill Rattie Moe

Kill Agent Howser

Kill Urzod

Do the Contracosta missions (the first is easy, but the others are difficult)

They are ubers. You MIGHT manage to kill Agent Howser with a MagCannons, his ship is slow, but the others you will die several times. Try MagCannons or such if you REALLY want to try and kill the others. To clear up things, they are Ubers, basically bosses. The contracosta missions involve dungeon- like systems, and usually kill people that arent going over 150.


With this, and a couple million credits, you should have killed alot of rats and other things not so nice, and should probably be level 12 or so. I suggest a small, fast ship, like the Wingship or Aether Scout. This way, you can outmanuver the big painful things.


For example, a good Wingship fit might have


Light Laser or Magcannon

Old Man Block (high regen) or Ion Wall (high bank)

Glissom

Quantum Bank (high bank, large size and weight) or Cyanotic Fission (low bank, high regen)

Thats the basics. Weapon, Sheild, Engine, and Energy. Of course, you might want to put equipment and such on your ship, but for now this will do.

If you do all this, you should probably have around 10mil, probably more, but around that amount. So, sell the things you can't carry and head to Sol!!

You get another Zebucart point! Zebucart.png OKAY!

Current Zebucart Points: Zebucart.png Zebucart.png

See Hello World III: Welcome to the real world! for the next edition of guide


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