Difference between revisions of "Modifications"

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(Weapon Mods)
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Modded gear is gear that has an added bonus built in. the indicator that a piece of gear is modified is an asterisk after its name, as in Ion Peashooter*. An item may have 1 or 2 mods, and in very rare cases 3 mods.
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Occasionally enemies might drop a modified item, indicated by an asterix in the item's name (such as magcannon*). Modified items might have a small increase of their stats (such as reduced item weight, or decrease in electricity needed), or might have a ship-wide beneficial effect (such as increase of speed, or extra hull space). There is no limit to the number of mods an item might possess, but the probability of getting an item with multiple modifications is extremely low.
  
 
'''This is a list of only known mods, please only update if you have seen a particular mod on a particular item'''
 
'''This is a list of only known mods, please only update if you have seen a particular mod on a particular item'''
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 +
Strength of mods marked with * is dependent on the item's tech level
  
 
== Weapon Mods ==
 
== Weapon Mods ==
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*Super Intelligent : +2% XP*
 
*Super Intelligent : +2% XP*
 
*Superconducting  : -10% electricity needed
 
*Superconducting  : -10% electricity needed
 
 
Strength of mods marked with * is dependent on the weapon's tech level
 
  
 
== Shield Mods ==
 
== Shield Mods ==
*Amorphous        : +6% Nimbleness
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*Amorphous        : +6% Nimbleness*
 
*Amplified        : +20% Max
 
*Amplified        : +20% Max
 
*Composite        : reduced item weight
 
*Composite        : reduced item weight
*Docktastic        : +50% Docking
+
*Docktastic        : +50% Docking*
 
*Extended          : +10% Max
 
*Extended          : +10% Max
*Gyroscopic        : +30% Agility
+
*Gyroscopic        : +30% Agility*
 
*Miniaturized      : reduced item size
 
*Miniaturized      : reduced item size
 
*Overclocked      : +10% Regeneration
 
*Overclocked      : +10% Regeneration
*Rewired          : +10% Shield, -10% Energy
+
*Rewired          : +10% Shield, -10% Energy*
*Sleek            : +2% Speed, -3% Nimbleness
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*Sleek            : +2% Speed, -3% Nimbleness*
*Transcendental    : +2% Cargo, 10 elec cost
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*Transcendental    : +2% Cargo, 10 elec cost*
  
 
== Engine Mods ==
 
== Engine Mods ==
 
*Composite        : reduced item weight
 
*Composite        : reduced item weight
*Evil              : +1% Damage, +10% Hostility
+
*Evil              : +1% Damage, +10% Hostility*
 
*Forceful          : +20% Thrust
 
*Forceful          : +20% Thrust
 
*Gyroscopic        : +30% Agility
 
*Gyroscopic        : +30% Agility
*Intelligent      : +1% XP
+
*Intelligent      : +1% XP*
 
*Miniaturized      : reduced item size
 
*Miniaturized      : reduced item size
*Radioactive      : +3% Electricity
+
*Radioactive      : +3% Electricity*
 
*Shielded          : 50% Visibility of the item blocked
 
*Shielded          : 50% Visibility of the item blocked
*Sleek            : +2% Speed, -3% Nimbleness
+
*Sleek            : +2% Speed, -3% Nimbleness*
*Super Intelligent : +2% XP
+
*Super Intelligent : +2% XP*
*Transcendental    : +2% Cargo, 10 elec cost
+
*Transcendental    : +2% Cargo, 10 elec cost*
*Workhorse        : +10% Tractoring
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*Workhorse        : +10% Tractoring*
  
 
== Energy Mods ==
 
== Energy Mods ==
 
*Amplified        : +20% Max
 
*Amplified        : +20% Max
 
*Composite        : reduced item weight
 
*Composite        : reduced item weight
*Evil              : +1% Damage, +10% Hostility
+
*Evil              : +1% Damage, +10% Hostility*
*Intelligent      : +1% XP
+
*Intelligent      : +1% XP*
 
*Gyroscopic        : +30% Agility
 
*Gyroscopic        : +30% Agility
 
*OverClocked      : +10% Regeneration
 
*OverClocked      : +10% Regeneration
*Radioactive      : +3% Electricity
+
*Radioactive      : +3% Electricity*
 
*Rewired          : +10% Energy, -10% Shield
 
*Rewired          : +10% Energy, -10% Shield
*Workhorse        : +10% Tractoring
+
*Workhorse        : +10% Tractoring*
  
 
== Radar Mods ==
 
== Radar Mods ==
 
*Amplified        : +20% Detection, +20% Visibility
 
*Amplified        : +20% Detection, +20% Visibility
 
*Dynamic          : +20% Ping strength
 
*Dynamic          : +20% Ping strength
*Evil              : +1% Damage, +10% Hostility
+
*Evil              : +1% Damage, +10% Hostility*
 
*Miniaturized      : reduced item size
 
*Miniaturized      : reduced item size
*Radioactive      : +3% Electricity
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*Radioactive      : +3% Electricity*
*Resonating        : +5% Shield, +5% Radar
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*Resonating        : +5% Shield, +5% Radar*
*Scoped            : +15% Tracking
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*Scoped            : +15% Tracking*
 
*Shielded          : 50% visibilty from this item blocked
 
*Shielded          : 50% visibilty from this item blocked
*Sleek            : +2% Speed, -3% Nimbleness
+
*Sleek            : +2% Speed, -3% Nimbleness*
 
*Superconducting  : -10% electricity needed
 
*Superconducting  : -10% electricity needed
*Transcendental    : +2% Cargo, 10 elec cost
+
*Transcendental    : +2% Cargo, 10 elec cost*
  
 
== Capacitor Mods ==
 
== Capacitor Mods ==
*Gyroscopic        : +30% Agility
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*Gyroscopic        : +30% Agility*
*Super Intelligent : +2% XP
+
*Super Intelligent : +2% XP*
 +
*Resonating        : +5% Shield, +5% Radar*
  
 
== Scoop Mods ==
 
== Scoop Mods ==
*Dockstastic      : +50% Docking
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*Dockstastic      : +50% Docking*
*Evil              : +1% Damage, +10% Hostility
+
*Evil              : +1% Damage, +10% Hostility*
*Radioactive      : +3% Electricity
+
*Radioactive      : +3% Electricity*
*Sleek            : +2% Speed, -3% Nimbleness
+
*Sleek            : +2% Speed, -3% Nimbleness*
*Super Intelligent : +2% XP
+
*Super Intelligent : +2% XP*
*Workhorse        : +10% Tractoring
+
*Workhorse        : +10% Tractoring*
*Transcendental    : +2% Hull space
+
*Transcendental    : +2% Hull space*
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[[Category: Modifications]]
 
[[Category: Modifications]]

Revision as of 21:29, 1 November 2007

Occasionally enemies might drop a modified item, indicated by an asterix in the item's name (such as magcannon*). Modified items might have a small increase of their stats (such as reduced item weight, or decrease in electricity needed), or might have a ship-wide beneficial effect (such as increase of speed, or extra hull space). There is no limit to the number of mods an item might possess, but the probability of getting an item with multiple modifications is extremely low.

This is a list of only known mods, please only update if you have seen a particular mod on a particular item

Strength of mods marked with * is dependent on the item's tech level

Weapon Mods

  • Buffered  : +10% Recoil, +10% Damage
  • Composite  : -40% item weight
  • Dynamic  : +4% Damage
  • Evil  : +1% Damage, +10% Hostility*
  • Extended  : +20% Range
  • Forceful  : +8% Damage
  • Intelligent  : +1% XP*
  • Miniaturized  : -20% item size
  • Overclocked  : -10% Recoil
  • Radioactive  : +3% Electricity*
  • Scoped  : +15% Tracking*
  • Sleek  : +2% Speed, -3% Nimbleness*
  • Super Intelligent : +2% XP*
  • Superconducting  : -10% electricity needed

Shield Mods

  • Amorphous  : +6% Nimbleness*
  • Amplified  : +20% Max
  • Composite  : reduced item weight
  • Docktastic  : +50% Docking*
  • Extended  : +10% Max
  • Gyroscopic  : +30% Agility*
  • Miniaturized  : reduced item size
  • Overclocked  : +10% Regeneration
  • Rewired  : +10% Shield, -10% Energy*
  • Sleek  : +2% Speed, -3% Nimbleness*
  • Transcendental  : +2% Cargo, 10 elec cost*

Engine Mods

  • Composite  : reduced item weight
  • Evil  : +1% Damage, +10% Hostility*
  • Forceful  : +20% Thrust
  • Gyroscopic  : +30% Agility
  • Intelligent  : +1% XP*
  • Miniaturized  : reduced item size
  • Radioactive  : +3% Electricity*
  • Shielded  : 50% Visibility of the item blocked
  • Sleek  : +2% Speed, -3% Nimbleness*
  • Super Intelligent : +2% XP*
  • Transcendental  : +2% Cargo, 10 elec cost*
  • Workhorse  : +10% Tractoring*

Energy Mods

  • Amplified  : +20% Max
  • Composite  : reduced item weight
  • Evil  : +1% Damage, +10% Hostility*
  • Intelligent  : +1% XP*
  • Gyroscopic  : +30% Agility
  • OverClocked  : +10% Regeneration
  • Radioactive  : +3% Electricity*
  • Rewired  : +10% Energy, -10% Shield
  • Workhorse  : +10% Tractoring*

Radar Mods

  • Amplified  : +20% Detection, +20% Visibility
  • Dynamic  : +20% Ping strength
  • Evil  : +1% Damage, +10% Hostility*
  • Miniaturized  : reduced item size
  • Radioactive  : +3% Electricity*
  • Resonating  : +5% Shield, +5% Radar*
  • Scoped  : +15% Tracking*
  • Shielded  : 50% visibilty from this item blocked
  • Sleek  : +2% Speed, -3% Nimbleness*
  • Superconducting  : -10% electricity needed
  • Transcendental  : +2% Cargo, 10 elec cost*

Capacitor Mods

  • Gyroscopic  : +30% Agility*
  • Super Intelligent : +2% XP*
  • Resonating  : +5% Shield, +5% Radar*

Scoop Mods

  • Dockstastic  : +50% Docking*
  • Evil  : +1% Damage, +10% Hostility*
  • Radioactive  : +3% Electricity*
  • Sleek  : +2% Speed, -3% Nimbleness*
  • Super Intelligent : +2% XP*
  • Workhorse  : +10% Tractoring*
  • Transcendental  : +2% Hull space*