Difference between revisions of "Hostility Skills"
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Latest revision as of 03:31, 14 October 2024
Hostility skills refer to the two mutually exclusive skills trainable that directly modify the hostility generated by the player.
Despicable
Despicable is a skill that makes your shots generate more hostility towards AI and costs 25 skill point per lvl at a max of 20.
"AIs will despise you even more. +1% hostility"
This is a particually good skill for Berserkers.
You cannot have 1 or higher in Subtlety, the opposite of Despicable, which makes you generate less aggression from AI enemies.
Where to Train
| Location | Base Name | Accessibility | Level | Requirements | Notes |
|---|---|---|---|---|---|
| Bipolar | White Haven | 10 | None | ||
| Prejudice | Twisted Ranch | P2P only | 20 | None |
Subtlety
Subtlety is a skill that makes your shots generate less hostility towards AI and costs 25 skill points per level, with a max level of 10.
"Your attacks are painless and AIs will tend to ignore them, -1% hostility."
This is a particularly good skill for shield monkeys.
You cannot have 1 or higher in despicable, the opposite of subtlety, which makes you generate more aggression from AI enemies.
Where to Train
| Location | Base Name | Accessibility | Level | Requirements | Notes |
|---|---|---|---|---|---|
| Bipolar | Black Precipice | 10 | None | ||
| Prejudice | Twisted Ranch | P2P only | 20 | None |