Difference between revisions of "Critical Hit"

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(Laser Criticals do -50%, not -10%.)
(Remove mention of old transference critical hit transference power increase (pre-shm rework))
 
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'''Critical Hits''' are attacks that, by chance, do 50% more damage (However some classes do get bonuses to critical hit damage, such as [[Sniper Class]] and [[Seer Class]]) and disables something in the enemy ship for 3 seconds. The indicator for the effect is a ring of [[Neuro_Tweak_Icons|tweak icons]].
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'''Critical Hits''' are attacks that, by chance, do greater more damage and imparts a short side effect. The indicator for the effect is a ring of [[Neuro_Tweak_Icons|tweak icons]].
  
"Chance of a critical hit is 1% + 5% if it's an ambush (they can't see you when you fire) + anything from items and augs + bonuses from your skills, all divided by 1 + the targets critical hit resistance." -JeffL
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Chance of a critical hit for all assets is 5% + 5% if it's an ambush (they can't see you when you fire) + anything from items and augs + bonuses from your skills, all divided by 1 + the targets critical hit resistance. Healing critical hits are affected by critical resistance.
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Note: you cannot critical hit an asteroid or an envelopment. Splash, area of effect damage does not critical hit. Deathblossom does critical hit.
  
 
=== Effects ===
 
=== Effects ===
*'''[[Energy Damage]]''': Can't Thrust
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*'''[[Energy Damage]]''': -100% Thrust for 2 seconds
*'''[[Heat Damage]]''': -50% Radar
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*'''[[Heat Damage]]''': -90% Radar for 3 seconds
*'''[[Laser Damage]]''': -50% Shield Regeneration
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*'''[[Mining Damage]]''': -60% Electricity Regeneration for 3 seconds
*'''[[Mining Damage]]''': -10% Electricity Regeneration
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*'''[[Physical Damage]]''': Forced left or right turn for 2 seconds
*'''[[Physical Damage]]''': Left Turn +1 (Causes target to spin)
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*'''[[Radiation Damage]]''': -75% Tracking for 2 seconds
*'''[[Radiation Damage]]''': Warp Interdiction +1 (Target can't warp)
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*'''[[Surgical Damage]]''': +60% Recoil for 3 seconds
*'''[[Surgical Damage]]''': +50% Recoil
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By default, [[Transference]] has no critical side effect, but it still gets the damage (or healing) bonus.
  
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=== Cool Down ===
  
*[[Transference]] has no known critical effect, but it still gets the damage bonus.  
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After a crit hit effect, there's a cooldown before it will allow the effect again. 10s * critical hit resist of the target. This is not stackable with multiple players firing.
  
 
[[Category: Weapons]]
 
[[Category: Weapons]]
 
[[Category: Gameplay]]
 
[[Category: Gameplay]]

Latest revision as of 22:38, 22 February 2024

Critical Hits are attacks that, by chance, do greater more damage and imparts a short side effect. The indicator for the effect is a ring of tweak icons.

Chance of a critical hit for all assets is 5% + 5% if it's an ambush (they can't see you when you fire) + anything from items and augs + bonuses from your skills, all divided by 1 + the targets critical hit resistance. Healing critical hits are affected by critical resistance.

Note: you cannot critical hit an asteroid or an envelopment. Splash, area of effect damage does not critical hit. Deathblossom does critical hit.

Effects


By default, Transference has no critical side effect, but it still gets the damage (or healing) bonus.

Cool Down

After a crit hit effect, there's a cooldown before it will allow the effect again. 10s * critical hit resist of the target. This is not stackable with multiple players firing.