Difference between revisions of "Spirit"

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(rv unless spirit speed was changed recently)
 
(Minor page rewrite, added a neat pic.)
 
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If a ship has no [[Escape Pod]] equipped at the point when the ship shields drop to 0, or an escape pod's shields drop to 0, then the character will become a Spirit. At this point, the character will lose 10% of their money held (all money stored in a team bank is secure) and gain [[Death Debt]] if they are above level 14.
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A character will become a '''Spirit''' if a ship has no [[Escape Pod]] equipped at the point when the ship's shields drop to 0 as a result of damage, or an escape pod's shields drop to 0. At this point the character will lose 10% of their currently held credits (credits in team funds or [[TSL]] is secure), and if the (player) killer has lower [[Glory_(PvP)|glory]] than the victim, glory is transferred from the victim to the killer. In greater glory differences, more than 1 glory can be transferred in a kill, such as 2 or 3 at a time.
  
The Spirit itself can only move at 10 speed and turn at an average rate. Since it does not have shields, it cannot be damaged. A character can then maneuver without worry of attack to their stasis-ed ship to re-enter it or move on elsewhere in the universe.
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[[File:Spirit2.png|thumb|align="right"|250px|Curiosity killed the [[Panther|big cat]].]]
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The Spirit itself moves at a slow speed and turns at an average rate. Since it does not have shields, it cannot be damaged and all projectiles will merely pass through it. A player may maneuver without worry of attack in order to re-enter their [[Stasis|stasised]] ship or go elsewhere in the universe.
  
 
[[Category: Gameplay]]
 
[[Category: Gameplay]]

Latest revision as of 08:29, 13 February 2024

A character will become a Spirit if a ship has no Escape Pod equipped at the point when the ship's shields drop to 0 as a result of damage, or an escape pod's shields drop to 0. At this point the character will lose 10% of their currently held credits (credits in team funds or TSL is secure), and if the (player) killer has lower glory than the victim, glory is transferred from the victim to the killer. In greater glory differences, more than 1 glory can be transferred in a kill, such as 2 or 3 at a time.

Curiosity killed the big cat.

The Spirit itself moves at a slow speed and turns at an average rate. Since it does not have shields, it cannot be damaged and all projectiles will merely pass through it. A player may maneuver without worry of attack in order to re-enter their stasised ship or go elsewhere in the universe.