Difference between revisions of "Energies"

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| 900
 
| 900
 
| Requires [[Capital Ship]]
 
| Requires [[Capital Ship]]
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| Sahvika drop, [[Subspace]] boss and miniboss drop
 
|  
 
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| Sahvika drop, [[Subspace]] boss and miniboss drop
 
 
| A strange energy composed of organic matter.
 
| A strange energy composed of organic matter.
 
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| 820,000
 
| 820,000
 
| 410
 
| 410
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+
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+
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| AC Trade in [[Paxian Foothold]]
 
| AC Trade in [[Paxian Foothold]]
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| 618,000
 
| 618,000
 
| 309
 
| 309
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| [[Red Rogue]] drop
 
| [[Red Rogue]] drop
 
| Electric Tempering -20%
 
| Electric Tempering -20%
 
| Manipulate the very fabric of time
 
| Manipulate the very fabric of time
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|-
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| 23
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| {{Linkable Entry Quality|Redbeard's Bank|Exotic}}
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| 23,500
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| 945
 +
| 1,260,000
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| 315
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|
 +
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 +
|
 +
| [[Captain Redbeard]] drop
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| Shield Max -5%, Damage +15%, Rate of Fire +20%, Hostility +20%
 +
| Redbeard has heavily modified what looks to be Operative technology.
 
|-
 
|-
 
| 23
 
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Revision as of 16:32, 30 September 2023

Energy.jpg
Almost every item or action in the game requires energy to run. Energy is provided by generators that can be found under the "Energy" tab in Trading bay at AI or player-controlled stations. To use an energy generator you need the same skill level in Electrical Engineering as the tech level of the energy.

In addition to size and weight, energy generators have a number of important stats to consider when choosing one.


  • TL is the tech level of the item
  • Name is the item name
  • Bank The maximum amount of energy available
  • Reg/s How much energy the generator regenerates per second
  • Weight is the weight of the item
  • Size is the size of the item
  • Fuel: Some energies require fuel to use, or produce waste. Without fuel (or room for the waste), any such energy will function at 25%. A plus sign (+) in front of an item in the fuel column indicates waste
  • Restrictions lists any restrictions on the item
  • Mods lists mods on the item
  • Description is the description of the item in-game

Ship Energy

TL Name Bank Reg/s Weight Size Fuel (+Waste) Fuel Time Restrictions Source Mods Description
0 Arcadian Energy 780 107.5 36,000 18 Common Damage +20% large-scale power
0 Core Power 500 125 20,000 10 Common Electric Tempering -20% expensive low-tech energy
0 Core Power+ 525 130.83 18,000 9 Common Electric Tempering -20% expensive low-tech energy
0 Flux Capacitor 610 83.33 4,500 6 Common Shield Max +10%, Shield Recovery +10% 1 point 21 gigawatts
0 Flux Capacitor+ 640 87.5 4,050 5 Common Shield Max +10%, Shield Recovery +10% 1 point 21 gigawatts
0 Gigantic Core Power 625 155.83 80,000 40 Gargan Trade in Electric Tempering -20% expensive low-tech energy
0 Micro Core Power 450 112.5 10,000 5 Uncommon Electric Tempering -20% expensive low-tech energy
0 Nano Core Power 425 105.83 5,000 3 Nano Core Power Blueprint Electric Tempering -20% expensive low-tech energy
0 Oversized Core Power 575 143.33 40,000 20 Uncommon Electric Tempering -20% expensive low-tech energy
0 Vazaha Flicker Array 1,200 192.5 590,000 59 Enriched Nuclear Material -600 Artifact Rate of Fire +30% Anyone got a Flicker?
0 Vazaha Flicker Cluster 1,100 154.16 76,000 19 Artifact Rate of Fire +40% Anyone got a Flicker?
0 Vazaha Flicker Pack 980 134.16 20,000 10 Artifact Rate of Fire +20% Anyone got a Flicker?
1 ColdFusion 630 128.33 10,500 7 Common no really, it works
1 ColdFusion+ 661 134.16 9,450 6 Common no really, it works
1 Gigantic HotFusion 1,212 138.33 72,000 36 Gargan Trade in Shield Recovery +20%, Electric Tempering -20% toastier than your average sun
1 HotFusion 970 110.83 18,000 9 Common Shield Recovery +20%, Electric Tempering -20% toastier than your average sun
1 HotFusion+ 1,018 115.83 16,200 8 Common Shield Recovery +20%, Electric Tempering -20% toastier than your average sun
1 LithiumIon Pack 2,800 76.66 102,000 68 Common holds a bunch, but how to charge it?
1 LithiumIon Pack+ 2,940 80 91,800 61 Common holds a bunch, but how to charge it?
1 Micro HotFusion 873 99.16 9,000 5 Uncommon Shield Recovery +20%, Electric Tempering -20% toastier than your average sun
1 Mzungu Clang 3,200 159.16 136,000 34 Artifact Electric Tempering -5%, Range +10% How do they get all that power by just clanging?
1 Mzungu Clap 2,900 142.5 80,000 20 Artifact Electric Tempering -5%, Range +20% How do they get all that power by just clapping?
1 Mzungu Clash 3,000 145.83 210,000 21 Artifact Electric Tempering -5%, Range +10% How do they get all that power by just clashing?
1 Nano HotFusion 824 94.16 4,500 2 Nano HotFusion Blueprint Shield Recovery +20%, Electric Tempering -20% toastier than your average sun
1 Oversized HotFusion 1,115 126.66 36,000 18 Uncommon Shield Recovery +20%, Electric Tempering -20% toastier than your average sun
2 Bubble and Squeak 1,700 168.33 25,000 25 Mission Shield Max +30%, Rate of Fire +30% Ahab's gift to you.
2 Cadet Stamina 1,700 168.33 23,000 23 Mission Electric Tempering -10%, Range +10% Cadet Power!
2 Faranji Energy 1 1,200 203.33 15,000 10 Artifact Damage +5%, Turning +10% Faranji Energy Specialization
2 Faranji Force 1 1,300 230 28,000 14 Nuclear Waste -580 Artifact Damage +5%, Turning +10% Faranji Force Specialization
2 Faranji Power 1 1,300 256.66 60,000 15 Enriched Nuclear Material -580 Artifact Damage +5%, Turning +10% Faranji Power Specialization
2 Freon Foundation 1,400 137.5 28,500 19 Common Range +40% powered by a thousand discarded refridgerators
2 Freon Foundation+ 1,470 144.16 25,650 17 Common Range +40% powered by a thousand discarded refridgerators
2 Gigantic Freon Foundation 1,750 171.66 114,000 76 Gargan Trade in Range +40% powered by a thousand discarded refridgerators
2 Jelly's Heart 1,400 246.66 46,000 23 Jelly's Blood 60 Drop Still beating
2 Micro Freon Foundation 1,260 123.33 14,250 10 Uncommon Range +40% powered by a thousand discarded refridgerators
2 Nano Freon Foundation 1,190 116.66 7,125 5 Nano Freon Foundation Blueprint Range +40% powered by a thousand discarded refridgerators
2 Oversized Freon Foundation 1,609 157.5 57,000 38 Uncommon Range +40% powered by a thousand discarded refridgerators
2 Volcom Dynamo 1,500 144.16 10,000 10 Mission Damage +10% Small and compact energy for small and compact ships.
3 Bule BrightBank 1,300 200 4,500 6 Artifact light is right
3 Faranji Energy 2 1,600 241.66 24,000 16 Artifact Damage +5%, Turning +10% Faranji Energy Specialization
3 Faranji Force 2 1,700 260 34,000 17 Nuclear Waste -570 Artifact Damage +5%, Turning +10% Faranji Force Specialization
3 Faranji Power 2 1,700 290.83 76,000 19 Enriched Nuclear Material -570 Artifact Damage +5%, Turning +10% Faranji Power Specialization
3 Gigantic Ion Bank 4,125 151.66 138,000 92 Gargan Trade in Damage +15% karmic coils of crazy capacity
3 Ginmill 2,300 202.5 120,000 30 Space Whisky -120 Uncommon Run on "special" Space Whisky fuel.
3 Ion Bank 3,300 121.66 34,500 23 Common Damage +15% karmic coils of crazy capacity
3 Ion Bank+ 3,465 127.5 31,050 21 Common Damage +15% karmic coils of crazy capacity
3 Micro Ion Bank 2,970 109.16 17,250 12 Uncommon Damage +15% karmic coils of crazy capacity
3 Nano Ion Bank 2,805 103.33 8,625 6 Nano Ion Bank Blueprint Damage +15% karmic coils of crazy capacity
3 NiCad Pack 5,600 30.83 58,000 58 Common large-scale energy storage, but no charging
3 NiCad Pack+ 5,880 31.66 52,200 52 Common large-scale energy storage, but no charging
3 Oversized Ion Bank 3,794 139.16 69,000 46 Uncommon Damage +15% karmic coils of crazy capacity
3 Paximinus Mythos 1,700 260.83 52,500 35 DG Drop Somewhat legendary
3 Prototype Blue Energy 1,400 205.83 14,000 14 DG Drop The beginnings of blue power
3 Vazaha Glint Array 2,600 242.5 92,000 23 Enriched Nuclear Material -570 Artifact Anyone got a Glint?
3 Vazaha Glint Cluster 2,400 210 30,000 20 Nuclear Waste -160 Artifact Anyone got a Glint?
3 Vazaha Glint Pack 2,400 200.83 30,000 20 Artifact Anyone got a Glint?
3 Vulcanite Core 1,100 163.33 6,000 8 Drop Rate of Fire +5% Very hot, do not touch.
4 Atoms and Bits 1,900 255 27,000 27 Rare DG Drop Things that give you juice.
4 Cyanotic Fission 2,100 155.83 25,500 17 Common Shield Max +25%, Turning +25% we don't understand it, but it works
4 Cyanotic Fission+ 2,205 163.33 22,950 15 Common Shield Max +25%, Turning +25% we don't understand it, but it works
4 Gigantic Cyanotic Fission 2,625 194.16 102,000 68 Gargan Trade in Shield Max +25%, Turning +25% we don't understand it, but it works
4 Gigantic Quantum Bank 3,125 235 160,000 80 Gargan Trade in Electric Tempering -20% store your subatomic particles here, please
4 Oversized Cyanotic Fission 2,415 179.16 51,000 34 Uncommon Shield Max +25%, Turning +25% we don't understand it, but it works
4 Oversized Quantum Bank 2,875 215.83 80,000 40 Uncommon Electric Tempering -20% store your subatomic particles here, please
4 Quantum Bank 2,500 188.33 40,000 20 Common Electric Tempering -20% store your subatomic particles here, please
4 Quantum Bank+ 2,625 197.5 36,000 18 Common Electric Tempering -20% store your subatomic particles here, please
4 Steam Power 3,400 260 444,000 111 Baobabs -240 Rare DG Drop Powered by....water?
5 Blue Energy 2,100 252.5 18,000 18 DG Drop feelin' blue
5 Faranji Energy 3 2,400 282.5 24,000 16 Artifact Damage +5%, Turning +10% Faranji Energy Specialization
5 Faranji Force 3 2,400 304.16 34,000 17 Nuclear Waste -550 Artifact Damage +5%, Turning +10% Faranji Force Specialization
5 Faranji Power 3 2,500 340 72,000 18 Enriched Nuclear Material -550 Artifact Damage +5%, Turning +10% Faranji Power Specialization
5 Gigantic Synergy Pack 11,500 50 1,136,000 284 Gargan Trade in energy storage
5 Gigantic Tesslator 2,750 329.16 116,000 116 Gargan Trade in tess ya later
5 Heated Vulcanite Core 1,700 200.83 8,250 11 Drop Rate of Fire +6% Very hot, do not touch.
5 Lapis Power 3,400 226.66 80,000 40 Cap Shield Max +10%, Shield Recovery +5%, Electric Tempering -5% The power of blue crystals
5 Micro Synergy Pack 8,280 35.83 142,000 36 Uncommon energy storage
5 Micro Tesslator 1,980 236.66 14,500 15 Uncommon tess ya later
5 Mzungu Bang 3,700 242.5 42,000 21 Artifact Electric Tempering -5%, Range +10% How do they get all that power from a bang?
5 Mzungu Boom 9,000 294.16 870,000 87 Enriched Nuclear Material -550 Artifact Electric Tempering -5%, Range +10% How do they get all that power from a boom?
5 Mzungu Burst 4,000 263.33 124,000 31 Artifact Electric Tempering -5%, Range +10% How do they get all that power from a burst?
5 Nano Synergy Pack 7,820 33.33 71,000 18 Nano Synergy Pack Blueprint energy storage
5 Nano Tesslator 1,870 223.33 7,250 7 Nano Tesslator Blueprint tess ya later
5 Oversized Synergy Pack 10,580 45.83 568,000 142 Uncommon energy storage
5 Oversized Tesslator 2,530 302.5 58,000 58 Uncommon tess ya later
5 Prototype Berserker Core 3,400 225 108,000 27 Requires 1 in Berserker Class Mission Damage +10% Keep the guns going.
5 Prototype Speed Demon Bank 2,000 236.66 13,000 13 Requires 1 in Speed Demon Class Mission Electric Tempering -5% Zoom, Zoom, Zoom.
5 Synergy Pack 9,200 40 284,000 71 Common energy storage
5 Synergy Pack+ 9,660 41.66 255,600 64 Common energy storage
5 Tesslator 2,200 263.33 29,000 29 Common tess ya later
5 Tesslator+ 2,310 275.83 26,100 26 Common tess ya later
6 Ares Energy 3,300 200 112,000 28 Common Shield Max +20%, Damage +20%, Range +20% Power the fight
6 Ares Energy+ 3,465 210 100,800 25 Common Shield Max +20%, Damage +20%, Range +20% Power the fight
6 Bule LightBank 2,500 268.33 7,500 10 Artifact light is right
6 Flapping Wings 1,900 207.5 12,000 16 Drop don't ask
6 Gigantic Joie de Vivre 2,375 250 48,000 64 Gargan Trade in Electric Tempering -25% Why cry about life's troubles?
6 Joie de Vivre 1,900 200 12,000 16 Common Electric Tempering -25% Why cry about life's troubles?
6 Joie de Vivre+ 1,995 210 10,800 14 Common Electric Tempering -25% Why cry about life's troubles?
6 Micro Joie de Vivre 1,710 180 6,000 8 Uncommon Electric Tempering -25% Why cry about life's troubles?
6 Nano Joie de Vivre 1,615 170 3,000 4 Nano Joie de Vivre Blueprint Electric Tempering -25% Why cry about life's troubles?
6 Oversized Joie de Vivre 2,185 230 24,000 32 Uncommon Electric Tempering -25% Why cry about life's troubles?
6 Swabbies Kitchen 2,800 318.33 54,000 27 Space Whisky -180 Requires 1 in Piracy Drop Damage +5%, Rate of Fire +5%, Tractor Power +50% Did you clean the kitchen?
6 Vazaha Spark Array 3,100 377.5 56,000 28 Enriched Nuclear Material -540 Artifact Anyone got a Spark?
6 Vazaha Spark Cluster 3,100 334.16 52,000 26 Artifact Anyone got a Spark?
6 Vazaha Spark Pack 2,900 317.5 25,000 25 Artifact Anyone got a Spark?
7 Aratta Hrdayalaghu 1,600 240.83 9,000 12 Drop An alien heart that has beat its last beat.
7 Berserker Core 4,900 266.66 152,000 38 Requires 1 in Berserker Class Mission Damage +15% Keep the guns going.
7 Emerald Energy 4,600 254.16 51,000 34 Emerald Energy Blueprint Shield Max +10%, Shield Recovery +8%, Electric Tempering -10% The power of green crystals
7 Enforcer Stamina 3,200 314.16 52,000 26 Mission The power to last
7 Faranji Energy 4 2,400 355.83 27,000 18 Artifact Damage +5%, Turning +10% Faranji Energy Specialization
7 Faranji Force 4 2,500 383.33 38,000 19 Nuclear Waste -530 Artifact Damage +5%, Turning +10% Faranji Force Specialization
7 Faranji Power 4 2,700 450.83 120,000 30 Enriched Nuclear Material -530 Artifact Damage +5%, Turning +10% Faranji Power Specialization
7 Gigantic Mobious Coil 4,625 254.16 168,000 112 Gargan Trade in Electric Tempering -10%, Damage +10%, Turning +20% 1.5 dimensional energy
7 Interceptor Energy Coil 3,000 298.33 24,000 24 Mission A more advanced blue energy.
7 Micro Mobious Coil 3,330 182.5 21,000 14 Uncommon Electric Tempering -10%, Damage +10%, Turning +20% 1.5 dimensional energy
7 Mobious Coil 3,700 203.33 42,000 28 Common Electric Tempering -10%, Damage +10%, Turning +20% 1.5 dimensional energy
7 Mobious Coil+ 3,885 213.33 37,800 25 Common Electric Tempering -10%, Damage +10%, Turning +20% 1.5 dimensional energy
7 Molten Vulcanite Core 1,700 254.16 9,750 13 Drop Rate of Fire +7% Very hot, do not touch.
7 Nano Mobious Coil 3,145 172.5 10,500 7 Nano Mobious Coil Blueprint Electric Tempering -10%, Damage +10%, Turning +20% 1.5 dimensional energy
7 Neutrino Schism 2,900 285.83 36,000 24 Common Electric Tempering -20% Sponge off the feuding neutrino's
7 Neutrino Schism+ 3,045 300 32,400 22 Common Electric Tempering -20% Sponge off the feuding neutrino's
7 Oversized Mobious Coil 4,255 233.33 84,000 56 Uncommon Electric Tempering -10%, Damage +10%, Turning +20% 1.5 dimensional energy
7 Speed Demon Bank 2,900 280 17,000 17 Requires 1 in Speed Demon Class Mission Electric Tempering -10% Zoom, Zoom, Zoom.
7 Subspace Enforcer's Power Core 3,900 215.83 15,750 21 Mission Electric Tempering -10% A small and light, but durable ship energy system.
7 Undead Squeaks 2,800 275 22,000 22 Drop Shield Max +3%, Shield Recovery -2% Dead and still squeakin'
8 Buccaneer's Rum Keg 6,400 334.16 104,000 52 Space Whisky -180 Requires 1 in Piracy Mission Damage +10%, Rate of Fire +10%, Tractor Power +50% Hmm, rum!!!!
8 Faraday Collapse 2,800 257.5 25,000 25 Common Damage +20%, Rate of Fire +20% From a specially protected cage
8 Faranji Energy 5 2,800 383.33 30,000 20 Artifact Damage +5%, Turning +10% Faranji Energy Specialization
8 Faranji Force 5 2,900 412.5 44,000 22 Nuclear Waste -520 Artifact Damage +5%, Turning +10% Faranji Force Specialization
8 Faranji Power 5 3,100 470 64,000 32 Enriched Nuclear Material -520 Artifact Damage +5%, Turning +10% Faranji Power Specialization
8 Gigantic Faraday Collapse 3,500 321.66 100,000 100 Gargan Trade in Damage +20%, Rate of Fire +20% From a specially protected cage
8 Gigantic Uncoiler 5,625 281.66 280,000 140 Gargan Trade in Damage +20%, Range +25% when a double-A battery isn't enough
8 Hessonite Energy 7,700 402.5 222,000 111 Nuclear Waste -120 Neurobound Mission Shield Max +3% The power of orange crystals
8 Infernal Battery 14,700 298.33 262,500 175 Solar Radiation 30 Requires 1 in Piracy Mission Electric Tempering -20% The longest lasting brand of battery out there.
8 Infernal Energy 3,500 316.66 42,000 28 Requires 1 in Piracy DG Drop Speed +20% Let the rage fuel your fire
8 Micro Faraday Collapse 2,520 231.66 12,500 13 Uncommon Damage +20%, Rate of Fire +20% From a specially protected cage
8 Micro Uncoiler 4,050 202.5 35,000 18 Uncommon Damage +20%, Range +25% when a double-A battery isn't enough
8 Nano Faraday Collapse 2,380 218.33 6,250 6 Nano Faraday Collapse Blueprint Damage +20%, Rate of Fire +20% From a specially protected cage
8 Nano Uncoiler 3,825 191.66 17,500 9 Nano Uncoiler Blueprint Damage +20%, Range +25% when a double-A battery isn't enough
8 Oversized Faraday Collapse 3,219 295.83 50,000 50 Uncommon Damage +20%, Rate of Fire +20% From a specially protected cage
8 Oversized Uncoiler 5,175 259.16 140,000 70 Uncommon Damage +20%, Range +25% when a double-A battery isn't enough
8 Paxian Mythos Forge 4,300 389.16 68,000 34 Legendary Forge
8 Reanimated Alien Heart 2,200 296.66 11,250 15 Reanimated Alien Heart Blueprint Speed +5% A little bit of Terran ingenuity and it's as good as new... almost.
8 Uncoiler 4,500 225.83 70,000 35 Common Damage +20%, Range +25% when a double-A battery isn't enough
8 Uncoiler+ 4,725 236.66 63,000 32 Common Damage +20%, Range +25% when a double-A battery isn't enough
9 Bule PhotonBank 2,900 357.5 9,750 13 Artifact light is right
9 Burns Plant 2,500 309.16 48,000 24 Common Shield Recovery +30%, Damage +10% Excellent
9 Burns Plant+ 2,625 324.16 43,200 22 Common Shield Recovery +30%, Damage +10% Excellent
9 Lux et Veritas 5,500 255.83 60,000 40 Uncommon Shield Max +30%, Shield Recovery +30% amen
9 Mzungu Bolt 7,200 336.66 79,500 53 Artifact Electric Tempering -5%, Damage +10%, Range +10% How do they get all that power from a bunch of fabric?
9 Mzungu Whack 8,000 374.16 126,000 84 Artifact Electric Tempering -5%, Range +10% How do they get all that power from a bunch of Whack?
9 Mzungu Wham 8,600 450.83 376,000 94 Enriched Nuclear Material -510 Artifact Electric Tempering -5%, Range +10% How do they get all that power from a bunch of Wham?
9 Simple Power 3,900 323.33 45,000 30 DG Drop Electric Tempering -25% Keep It Simple Stupid
9 Vazaha Flash Array 3,400 479.16 50,000 25 Enriched Nuclear Material -510 Artifact Anyone got a Flash?
9 Vazaha Flash Cluster 3,300 410.83 33,000 22 Artifact Anyone got a Flash?
9 Vazaha Flash Pack 3,200 402.5 22,000 22 Artifact Anyone got a Flash?
9 Vazaha PureSource 2,700 335 9,000 18 Artifact untainted
10 Advanced Berserker Core 7,600 327.5 224,000 56 Requires 1 in Berserker Class Mission Damage +20% Keep the guns going.
10 Advanced Speed Demon Bank 4,400 344.16 24,000 24 Requires 1 in Speed Demon Class Mission Electric Tempering -15% Zoom, Zoom, Zoom.
10 Blue Power 4,100 320.83 30,000 30 DG Drop feelin' blue
10 Condemned Cage 3,400 399.16 34,500 23 Requires 1 in Piracy DG Drop Rate of Fire +20% Open the cage!
10 Constable Stamina 5,000 385.83 74,000 37 Mission The power to last
10 Entropy Cascade 6,600 285.83 138,000 69 Common Electric Tempering -25% just how much do you need?
10 Entropy Cascade+ 6,930 300 124,200 62 Common Electric Tempering -25% just how much do you need?
10 Gigantic Entropy Cascade 8,250 356.66 552,000 276 Gargan Trade in Electric Tempering -25% just how much do you need?
10 Hot Goods 2,600 296.66 3,000 6 Drop Damage +20%, Rate of Fire +20%, Range +25% real cheap
10 Micro Entropy Cascade 5,940 256.66 69,000 35 Uncommon Electric Tempering -25% just how much do you need?
10 Multi Mythos Energizer 5,700 443.33 85,000 85 Requires 1 in Berserker Class Multi Mythos Energizer Blueprint Electric Tempering -5% Multiple power for multiple weapons
10 Mythos Energizer 3,200 368.33 42,000 21 Mission legendary
10 Nano Entropy Cascade 5,610 242.5 34,500 17 Nano Entropy Cascade Blueprint Electric Tempering -25% just how much do you need?
10 Oversized Entropy Cascade 7,589 328.33 276,000 138 Uncommon Electric Tempering -25% just how much do you need?
10 Paxius Mythos 3,600 411.66 62,000 31 Paxius Mythos Blueprint Even more Legendary!
11 Acolyte's Fusion Core 4,600 351.66 18,750 25 Nuclear Waste -120 Mission Shield Recovery +5% A research-grade energybank courtesy of Lyceum.
11 Aratta Hrday'aguru 2,900 314.16 13,500 18 Drop An alien heart that has beat its last beat.
11 Faranji Energy 6 6,300 456.66 69,000 46 Artifact Damage +5%, Turning +10% Faranji Energy Specialization
11 Faranji Force 6 6,500 491.66 98,000 49 Nuclear Waste -490 Artifact Damage +5%, Turning +10% Faranji Force Specialization
11 Faranji Power 6 6,700 550 208,000 52 Enriched Nuclear Material -490 Artifact Damage +5%, Turning +10% Faranji Power Specialization
11 Infernal Supercollider 6,800 555 96,000 96 Infernal Cell -120 Requires 1 in Piracy Rare DG Drop Damage +50% Diablo's personal generator
11 Momma's Furnace 5,400 406.66 39,000 39 Nuclear Waste -60 Mission Uses Nuclear Waste
11 Nuclear Steam Power 4,200 470.83 152,000 38 Baobabs -240 Rare DG Drop Shield Max +50% Powered by....nuclear water?
12 Bear Strength 10,400 394.16 548,000 137 Drop Don't mess with bear.
12 Bule BrightPack 2,900 445 10,500 14 Artifact light is right
12 Doomed Box 6,700 454.16 76,500 51 Uber Drop Rare Damage +10%, Rate of Fire +20% Will you risk it and open that box?
12 Elephant Endurance 6,400 435.83 90,000 90 Drop An elephant never runs out of energy.
12 Ka' Qur 3,800 384.16 31,000 31 DG Drop What is this?
12 Leopard Will 4,000 404.16 33,000 33 Drop Spotted energybank.
12 Monkey Heart 4,700 472.5 116,000 58 Drop Primate power.
12 Restored Alien Heart 3,700 380 17,250 23 Restored Alien Heart Blueprint Speed +5% A little bit of Terran ingenuity and it's as good as new... almost.
12 Simple Space Troll Technical Tummy 4,700 495 120,000 80 Space Whisky -100 Drop Shield Recovery +10% The Tummy is where the Space Troll's power originates, even if it's mechanical
12 Tiger Blood 5,000 505 332,000 83 Drop You've got it in your veins.
12 Vazaha Sparkle Array 5,800 668.33 154,000 77 Enriched Nuclear Material -480 Artifact Anyone got a Sparkle?
12 Vazaha Sparkle Cluster 5,100 515.83 63,000 42 Artifact Anyone got a Sparkle?
12 Vazaha Sparkle Pack 3,300 499.16 24,000 16 Artifact Anyone got a Sparkle
13 Faranji Energy 7 5,400 517.5 49,500 33 Artifact Damage +5%, Turning +10% Faranji Energy Specialization
13 Faranji Force 7 5,600 556.66 70,000 35 Nuclear Waste -470 Artifact Damage +5%, Turning +10% Faranji Force Specialization
13 Faranji Power 7 5,800 623.33 152,000 38 Enriched Nuclear Material -470 Artifact Damage +5%, Turning +10% Faranji Power Specialization
13 Gigantic HeBr Pack 25,125 320.83 672,000 672 Gargan Trade in Electric Tempering -10% big energy storage
13 HeBr Pack 20,100 256.66 168,000 168 Common Electric Tempering -10% big energy storage
13 HeBr Pack+ 21,105 269.16 151,200 151 Common Electric Tempering -10% big energy storage
13 Micro HeBr Pack 18,090 230.83 84,000 84 Uncommon Electric Tempering -10% big energy storage
13 Nano HeBr Pack 17,085 217.5 42,000 42 Nano HeBr Pack Blueprint Electric Tempering -10% big energy storage
13 Oversized HeBr Pack 23,115 295 336,000 336 Uncommon Electric Tempering -10% big energy storage
13 Splitting Heavens 4,500 425.83 36,000 36 Drop The thunder spews forth
14 Alien Steam Power 9,100 575 396,000 99 Baobabs -240 Rare DG Drop Tractor Power +50% Powered by....alien water?
14 Half Point Module 4,500 402.5 104,000 26 Common Uses vacuum energy, as best as it can
14 Mzungu Lightning 16,600 558.33 2,150,000 215 Artifact Electric Tempering -5%, Range +10% How do they get all that power from some lightning?
14 Mzungu Slam 15,700 528.33 612,000 153 Electric Tempering -5%, Range +10% How do they get all that power from some slamming?
14 Mzungu Smash 15,700 596.66 628,000 157 Enriched Nuclear Material -460 Artifact Electric Tempering -5%, Range +10% How do they get all that power from some smashing?
14 Paxian Mythos Fire 6,300 620.83 76,500 51 Vis -600 Legendary Fire
14 Primal Bear Strength 14,100 475 724,000 181 Primal Bear Strength Blueprint Range +4% Don't mess with bear.
14 Primal Elephant Endurance 8,700 525 118,000 118 Primal Elephant Endurance Blueprint Tractor Power +3% An elephant never runs out of energy.
14 Primal Leopard Will 5,400 486.66 42,000 42 Primal Leopard Will Blueprint Shield Recovery +3% Spotted energybank.
14 Primal Monkey Heart 6,300 569.16 150,000 75 Primal Monkey Heart Blueprint Turning +10% Primate power.
14 Primal Tiger Blood 6,700 608.33 424,000 106 Primal Tiger Blood Blueprint Shield Max +5% You've got it in your veins.
15 Aratta Hrdayaguruka 4,500 385.83 19,500 26 Drop An alien heart that has beat its last beat.
15 Basil's Energy 4,800 607.5 34,000 34 Can't unequip, Size 0 when equipped Built In Range +20% enerzhi'e rayhoon
15 Bule LightPack 5,800 495.83 16,500 22 Artifact light is right
15 CeBo Pack 18,500 256.66 77,000 154 Common lightweight energy storage
15 CeBo Pack+ 19,425 269.16 69,300 139 Common lightweight energy storage
15 Face Hugger's Heart 16,100 512.5 81,000 54 Face Hugger's Acid Blood 80 Requires Organic Face Hugger drop Electric Tempering -25%, Damage +10% Constantly spill acid
15 Gigantic CeBo Pack 23,125 320.83 308,000 616 Gargan Trade in lightweight energy storage
15 Gigantic Ion Justice 6,125 520.83 222,000 148 Rare DG Drop ironic, huh?
15 Ion Justice 4,900 416.66 55,500 37 Common ironic, huh?
15 Micro CeBo Pack 16,650 230.83 38,500 77 Uncommon lightweight energy storage
15 Micro Ion Justice 4,410 375 27,750 19 ironic, huh?
15 Nano CeBo Pack 15,725 217.5 19,250 39 Nano CeBo Pack Blueprint lightweight energy storage
15 Nano Ion Justice 4,165 354.16 13,875 9 ironic, huh?
15 Oversized CeBo Pack 21,275 295 154,000 308 Uncommon lightweight energy storage
15 Oversized Ion Justice 5,635 479.16 111,000 74 DG Drop ironic, huh?
15 Vazaha Discharge Array 10,100 654.16 140,000 70 Enriched Nuclear Material -450 Anyone got a Discharge?
15 Vazaha Discharge Cluster 9,300 534.16 69,000 46 Artifact Anyone got a Discharge?
15 Vazaha Discharge Pack 8,900 511.66 29,000 29 Artifact Anyone got a Discharge?
16 Faranji Energy 8 5,000 606.66 34,500 23 Artifact Damage +5%, Turning +10% Faranji Energy Specialization
16 Gigantic Halved Antimatter 13,375 405 312,000 208 Gargan Trade in Damage +10% splitting the antimatter
16 Halved Antimatter 10,700 324.16 78,000 52 Common Damage +10% splitting the antimatter
16 Halved Antimatter+ 11,235 340 70,200 47 Common Damage +10% splitting the antimatter
16 Micro Halved Antimatter 9,630 291.66 39,000 26 Uncommon Damage +10% splitting the antimatter
16 Mzungu Beteri 11,000 600 72,000 72 Can't unequip, Size 0 when equipped Built In Ancient secondary energy storage device
16 Nano Halved Antimatter 9,095 275 19,500 13 Nano Halved Antimatter Blueprint Damage +10% splitting the antimatter
16 Oversized Halved Antimatter 12,304 372.5 156,000 104 Uncommon Damage +10% splitting the antimatter
16 Reinvigorated Alien Heart 5,700 461.66 24,000 32 Reinvigorated Alien Heart Blueprint Speed +5% A little bit of Terran ingenuity and it's as good as new... almost.
16 Space Troll Technical Tummy 7,300 620 230,000 115 Space Whisky -100 Drop Shield Recovery +20% The Tummy is where the Space Troll's power originates, even if it's mechanical
17 Faranji Force 8 5,700 681.66 52,000 26 Nuclear Waste -430 Artifact Damage +5%, Turning +10% Faranji Force Specialization
17 Faranji Power 8 6,000 780.83 172,000 43 Enriched Nuclear Material -430 Artifact Damage +5%, Turning +10% Faranji Power Specialization
17 Gigantic Obsidian Ionizer 9,125 704.16 432,000 108 Rare DG Drop Dark energy
17 Gigantic Yallow 9,125 710 324,000 216 Rare DG Drop bright
17 Obsidian Ionizer 7,300 563.33 108,000 27 Rare DG Drop Dark energy
17 Oversized Obsidian Ionizer 8,395 647.5 216,000 54 Rare DG Drop Dark energy
17 Oversized Yallow 8,395 653.33 162,000 108 Rare DG Drop bright
17 UrQa Broken Aku' Qa 6,500 505.83 12,000 12 Ruin extract, Qokujiii Qa'ik drop What? Broken?
17 Yallow 7,300 568.33 81,000 54 Rare DG Drop bright
18 Bule PhotonPack 7,600 564.16 20,250 27 Artifact light is right
18 Hot Little Candle 10,800 535.83 103,500 69 Requires Capital Ship Capture Friar's Lantern Electric Tempering -5%, Range +10% Jack was nimble, Jack was Quick...
18 Mzungu Rumble 21,000 655 201,000 201 Enriched Nuclear Material -420 Artifact Electric Tempering -5%, Range +10% How do they get all that power from rumbling?!?
18 Mzungu Strike 13,300 658.33 170,000 85 Artifact Electric Tempering -5%, Range +10% How do they get all that power from striking?!?
18 Mzungu Thunder 12,300 607.5 88,500 59 Artifact Electric Tempering -5%, Range +10% How do they get all that power from thunder?!?
18 Pirate's Whisky Generator 10,200 785 307,000 307 Space Whisky -60 Bonnet boss drop Speed +10% Where's the whisky gone?
18 Pirate's Whisky Reservoir 32,900 411.66 136,500 273 Space Whisky -60 Bonnet boss drop Electric Tempering -3% Store all the whisky
18 Vampyre Heart 11,000 544.16 70,000 70 Vampyre drop The cold, dark heart of a Vampyre
18 Vazaha Voltage Array 10,900 913.33 334,000 167 Enriched Nuclear Material -420 Artifact Anyone got a Voltage?
18 Vazaha Voltage Cluster 9,200 680.83 100,500 67 Artifact Anyone got a Voltage?
18 Vazaha Voltage Pack 8,600 635.83 47,000 47 Artifact Anyone got a Voltage?
18 Warrior Energy 37,500 449.16 154,500 103 Can't unequip, Size 0 when equipped Built In A lot of bluster up front
19 Aratta Hrday'alasa 6,500 456.66 25,500 34 Drop An alien heart that has beat its last beat.
19 Broodmother's Squeaks 9,200 651.66 66,000 66 Rations -180 Uber Drop Shield Max +5%, Shield Recovery -3% Brains? Maybe. Regardless you should probably feed it.
19 Crystalline Pulsini 9,400 663.33 51,000 51 Requires Light Fighter, Neurobound Rare DG Drop Shield Max +5%, Shield Recovery +5% Uses a mini resonating, pulsating crystal matrix
19 Faranji Energy 9 6,500 685.83 42,000 28 Artifact Damage +5%, Turning +10% Faranji Energy Specialization
19 Fire of the Gods 8,300 637.5 184,000 46 Promethium -300 Fire of the Gods Blueprint Untainted
19 Forge of the Gods 11,500 920.83 692,000 173 Enriched Nuclear Material -410 Forge of the Gods Blueprint Tainted
19 Furnace of the Gods 9,300 712.5 272,000 68 Promethium -300 Furnace of the Gods Blueprint Somewhat untainted.
19 Petroleum Vitality 8,700 669.16 96,000 64 Petroleum -600 Rare DG Drop Petroleum Technology
19 Thanar's Astral Fire 15,800 814.16 408,000 102 Promethium -600 Requires 1 in Berserker Class Mission Chain in Berserker Halls in Lyceum Electric Tempering -10% More bang for the prom
19 Venusian Vitality 8,700 615.83 93,000 62 DG Drop Venusian Technology
20 Aku' Qa 11,700 790 328,000 82 Mission in Iq Bana Electric Tempering -7% Ok this one seems to work for real.
20 Brackish Poseidon Energy 26,600 291.66 110,000 110 Uber Drop Shield Recovery +15% Endless energy from the deep
20 Capital Crystalline Reserve 54,600 493.33 600,000 150 Requires Capital Ship, Neurobound Prism Missions Electric Tempering -10%, Rate of Fire +5%, Turning +15% Crystal Matrix upgraded for use with capital ships, with added glide
20 Crystalline Pulsations 10,400 703.33 111,000 74 Neurobound Prism Missions Shield Max +5%, Shield Recovery +5% Uses a resonating, pulsating crystal matrix
20 Crystalline Reserve 42,400 383.33 228,000 114 Rare DG Drop Electric Tempering -5% Uses a large crystal matrix to store energy
20 Damaged Hermes Energy 9,900 447.5 460,000 46 Uber Drop Speed +3% Juice of Hermes
20 Damaged Pretender Ares Energy 6,700 451.66 70,000 35 Uber Drop Damage +3% Energy for strife
20 Dark Infernal Battery 12,100 852.5 520,000 130 Dark Cell -600 Dark Infernal Battery Blueprint The fastest charging brand of battery out there
20 Faranji Force 9 7,300 766.66 62,000 31 Nuclear Waste -400 Artifact Damage +5%, Turning +10% Faranji Force Specialization
20 Faranji Power 9 8,100 922.5 292,000 73 Enriched Nuclear Material -400 Artifact Damage +5%, Turning +10% Faranji Power Specialization
20 Giant Space Alien Heart 25,800 649.16 156,000 78 Face Hugger's Acid Blood 40 Requires Organic Giant Space Alien drop Constantly spill acid
20 Golagoay Vazaha Atomic Pack 19,000 858.33 486,000 243 Requires 20 in Electrical Engineering Artifact Shield Max +15%, Shield Recovery +15%, Electric Tempering -5% Anyone got an Atom?
20 Kikale Mzungu Outburst 18,900 856.66 712,000 178 Requires 20 in Electrical Engineering Artifact Electric Tempering -5%, Range +10% How do they get all that power from an outburst?!?
20 Lion Heart 9,500 640 100,000 100 Serengeti Drop Coeur de Lion
20 Mercurian Zeal 9,800 659.16 138,000 69 Mercurian Zeal Blueprint Mercurian Technology
20 Myriad Crystalline Reserve 49,000 536.66 540,000 135 Requires 1 in Berserker Class, Neurobound Prism Missions Electric Tempering -15% Crystal Matrix upgraded to provide uniform flow from six manifolds
20 Panther Will 8,800 592.5 60,000 30 Requires Light Fighter Serengeti Drop The will to fight
20 Primal Lion Heart 11,800 870 1,730,000 173 Promethium -300 Primal Lion Heart Blueprint, Serengeti Drop Tractor Power +5% Coeur de Lion
20 Primal Panther Will 10,100 680 350,000 35 Requires Light Fighter Primal Panther Will Blueprint, Serengeti Drop Shield Max +6% The will to fight
20 Primal Rhino Endurance 22,200 558.33 536,000 134 Requires Freighter Primal Rhino Endurance Blueprint, Serengeti Drop Electric Tempering -5% Should outlast about anything
20 Primal Zebra Life 10,800 730.83 760,000 76 Requires Heavy Fighter Primal Zebra Life Blueprint, Serengeti Drop Turning +6% The heart that bump
20 Privateer's Whisky Generator 12,600 891.66 750,000 375 Space Whisky -30 Drake drop Speed +20% Where's the fine whisky gone?
20 Privateer's Whisky Reservoir 42,800 489.16 352,500 235 Space Whisky -30 Drake drop Electric Tempering -7% Store all the fine whisky
20 Quantumum Zeal 9,800 716.66 142,000 71 Quantumum -600 Rare DG Drop Quantumum Technology
20 Rejuvinated Alien Heart 8,000 542.5 31,500 42 Rejuvinated Alien Heart Blueprint Speed +5% A little bit of Terran ingenuity and it's as good as new... almost.
20 Rhino Endurance 20,400 514.16 492,000 123 Requires Freighter Serengeti Drop Should outlast about anything
20 Shorted Zeus Energy 8,100 593.33 236,000 118 Promethium -300 Uber Drop Electric Tempering -6% Master Energy
20 Sivar's Purpose 20,400 515 260,000 130 Uber Drop Rare Rate of Fire +20%, Range +20% The destruction of all UrQa must come to pass!
20 Strontium Energy 10,600 715 308,000 77 Requires 1 in Piracy Mission Damage +8% Recommissioned pirate energy.
20 Titan Energy 8,100 545 340,000 85 Common Mighty energy
20 Titan Energy+ 8,505 571.66 306,000 77 Common Mighty energy
20 Unt Faranji Energy X 8,100 815.83 204,000 51 Requires 20 in Electrical Engineering Artifact Damage +5%, Turning +10% Ancient Faranji Energy Specialization
20 Vampyre Black Heart 13,700 671.66 174,000 87 Distilled Life Force -60480 Vampyre drop The cold, black heart of a Vampyre
20 Zebra Life 9,400 636.66 132,000 66 Requires Heavy Fighter Serengeti Drop The heart that bump
21 Advanced Eucration Flux 15,300 722.5 196,000 49 Promethium -300 Advanced Eucration Flux Blueprint Speed +20% All that from flux?
21 Advanced Eucration Fusion 18,900 857.5 952,000 238 Nuclear Waste -120 Advanced Eucration Fusion Blueprint Range -5%, Speed +10% All that from fusion?
21 Amped Jupiter Energy 15,300 1080.83 441,000 441 Promethium -300 Neurobound AC Trade in Olympus Entrance after Pretender Research Electric Tempering -8% Master Energy
21 Amped Jupiter Olympios Energy 17,500 1233.33 2,538,000 1,269 Promethium -300 Neurobound AC Trade in Olympus Entrance after Pretender Research Electric Tempering -14% Master of all Energies
21 Amped Zeus Energy 13,000 915 374,000 374 Promethium -300 Amped Zeus Energy Blueprint, Pretender Zeus Drop Electric Tempering -6% Master Energy
21 Amped Zeus Olympios Energy 14,800 1043.33 2,142,000 1,071 Promethium -300 Amped Zeus Olympios Energy Blueprint, Pretender Zeus Drop Electric Tempering -12% Master of all Energies
21 Bloodstained Ares Energy 11,200 725.83 240,000 60 Bloodstained Ares Energy Blueprint, Pretender Ares Drop Damage +6% Energy for super strife
21 Bloodstained Mars Energy 13,200 858.33 284,000 71 Neurobound AC Trade in Olympus Entrance after Pretender Research Damage +9% Energy for super strife
21 Dark Cage 9,700 934.16 1,570,000 157 Dark Cage Blueprint Open the cage!
21 Dark Doom Battery 24,600 595.83 592,000 148 Dark Doom Battery Blueprint The longest lasting brand of battery out there.
21 Distilled Neptune Energy 48,700 511.66 68,000 68 Neurobound AC Trade in Olympus Entrance after Pretender Research Shield Recovery +25% Endless energy from the deep
21 Distilled Poseidon Energy 41,200 433.33 57,000 57 Distilled Poseidon Energy Blueprint, Pretender Poseidon Drop Shield Recovery +15% Endless energy from the deep
21 Energon Vigor 11,100 847.5 820,000 82 Energon -1200 Rare DG Drop Electric Tempering -10% Energon Technology
21 Eridium Furnace 15,200 659.16 138,000 69 Eridium Fragment 3600 Eridium Furnace Blueprint An extremely powerful Paxian artifact.
21 Eucration Flux 13,700 648.33 88,000 44 Promethium -300 Rare DG Drop Speed +20% All that from flux?
21 Eucration Fusion 17,500 794.16 880,000 220 Nuclear Waste -120 Rare DG Drop Range -5%, Speed +10% All that from fusion?
21 Globular Energy 7,500 756.66 93,000 62 Energy Globule -300 Requires Light Fighter Rare DG Drop Globes within globes
21 Heavy Bloodstained Ares Energy 12,000 779.16 850,000 85 Heavy Bloodstained Ares Energy Blueprint, Pretender Ares Drop Damage +6% Energy for super strife
21 Heavy Bloodstained Mars Energy 14,200 920.83 1,030,000 103 Neurobound AC Trade in Olympus Entrance after Pretender Research Damage +9% Energy for super strife
21 Heavy Pretender Ares Energy 11,800 762.5 332,000 83 Heavy Pretender Ares Energy Blueprint, Pretender Ares Drop Damage +3% Energy for strife
21 Heavy Pretender Mars Energy 13,900 900.83 396,000 99 Neurobound AC Trade in Olympus Entrance after Pretender Research Damage +5% Energy for strife
21 Hermes Energy 14,100 610 130,000 65 Pretender Hermes Drop Speed +5% Juice of Hermes
21 Hermes Quicksilver Reserve 16,000 695.83 740,000 74 Hermes Quicksilver Reserve Blueprint, Pretender Hermes Drop Electric Tempering -3%, Speed +7% Extra glucose when you need it!
21 Honey Comb Matrix 21,000 507.5 63,000 126 Can't unequip, Size 0 when equipped Honey Comb Built In A matrix of honey combs.
21 Hydra Belly 10,000 649.16 69,000 69 DG Drop Can almost fire another shot
21 Jupiter Olympios Energy 14,700 1035.83 213,000 213 Promethium -300 Neurobound AC Trade in Olympus Entrance after Pretender Research Electric Tempering -14% Master of all Energies
21 Kidd's Energy Grid 52,500 307.5 690,000 69 Captain Kidd Drop Electric Tempering -17% For those who just don't know when to quit
21 Mercury Quicksilver Reserve 18,900 822.5 880,000 88 Neurobound AC Trade in Olympus Entrance after Pretender Research Electric Tempering -3%, Speed +10% Extra glucose when you need it!
21 Micro Xeno Energy 11,400 768.33 189,000 126 Xeno Energy Remains -600 Rare DG Drop Damage +10% Xeno Energy for the people
21 Nanite Pretender Ares Energy 10,700 693.33 72,000 18 Uber Drop Damage +3% Energy for strife
21 Nanite Pretender Mars Energy 12,600 819.16 88,000 22 Neurobound AC Trade in Olympus Entrance after Pretender Research Damage +5% Energy for strife
21 Neptune Hippios Energy 53,700 565 460,000 230 Neurobound AC Trade in Olympus Entrance after Pretender Research Shield Recovery +40% Endless energy from the deep
21 Paxian Bloodstone 27,400 661.66 378,000 252 Artifact Electric Tempering -15%, Rate of Fire +5% Using the power of a bloodstone.
21 Paxian Bloodstone Reserve 59,800 518.33 2,460,000 246 Requires Capital Ship Artifact Shield Max +5%, Electric Tempering -12%, Rate of Fire +5% Uses a large bloodstone crystal matrix to store energy.
21 Poseidon Energy 40,000 420 166,000 166 Pretender Poseidon Drop Shield Recovery +15% Endless energy from the deep
21 Poseidon Hippios Energy 45,500 477.5 384,000 192 Poseidon Hippios Energy Blueprint, Pretender Poseidon Drop Shield Recovery +30% Endless energy from the deep
21 Pretender Ares Energy 10,100 656.66 140,000 35 Uber Drop Damage +3% Energy for strife
21 Red Photon Power Matrix 18,400 903.33 932,000 233 Enriched Nuclear Material -390 Requires Capital Ship Uber Drop Advanced energy generation. Enriched Nuclear Material.
21 Scopic Hermes Energy 15,900 692.5 196,000 98 Scopic Hermes Energy Blueprint, Pretender Hermes Drop Speed +5% Juice of Hermes
21 Scopic Hermes Quicksilver Reserve 18,700 811.66 1,740,000 174 Scopic Hermes Quicksilver Reserve Blueprint, Pretender Hermes Drop Electric Tempering -3%, Speed +7% Extra glucose when you need it!
21 Scopic Mercury Energy 18,800 818.33 234,000 117 Neurobound AC Trade in Olympus Entrance after Pretender Research Speed +7% Juice of Hermes
21 Scopic Mercury Quicksilver Reserve 22,100 959.16 2,070,000 207 Neurobound AC Trade in Olympus Entrance after Pretender Research Electric Tempering -3%, Speed +10% Extra glucose when you need it!
21 Singular Jupiter Energy 12,200 858.33 65,000 65 Promethium -300 Neurobound AC Trade in Olympus Entrance after Pretender Research Electric Tempering -8% Master Energy
21 Singular Zeus Energy 10,300 725.83 55,000 55 Promethium -300 Singular Zeus Energy Blueprint, Pretender Zeus Drop Electric Tempering -6% Master Energy
21 Solarian Vigor 11,100 721.66 770,000 77 Solarian Vigor Blueprint,
Stellation drop
Electric Tempering -10% Solarian Technology
21 Surging Neptune Energy 61,600 647.5 691,000 691 Neurobound AC Trade in Olympus Entrance after Pretender Research Shield Recovery +25% Endless energy from the deep
21 Surging Neptune Hippios Energy 64,800 681.66 1,480,000 740 Neurobound AC Trade in Olympus Entrance after Pretender Research Shield Recovery +40% Endless energy from the deep
21 Surging Poseidon Energy 52,100 548.33 577,000 577 Surging Poseidon Energy Blueprint, Pretender Poseidon Drop Shield Recovery +15% Endless energy from the deep
21 Surging Poseidon Hippios Energy 54,900 576.66 1,238,000 619 Surging Poseidon Hippios Energy Blueprint, Pretender Poseidon Drop Shield Recovery +30% Endless energy from the deep
21 Tapered Hermes Energy 13,700 595.83 84,000 42 Tapered Hermes Energy Blueprint, Pretender Hermes Drop Speed +5% Juice of Hermes
21 Tapered Mercury Energy 17,500 760.83 108,000 54 Neurobound AC Trade in Olympus Entrance after Pretender Research Speed +7% Juice of Hermes
21 Undead Narwhal Energy 12,700 823.33 267,000 178 Undead Narwhal Energy Piece Speed +5% Powering all that swimming
21 Zeus Energy 11,500 811.66 165,000 165 Promethium -300 Pretender Zeus Drop Electric Tempering -6% Master Energy
21 Zeus Olympios Energy 13,100 923.33 378,000 189 Promethium -300 Zeus Olympios Energy Blueprint, Pretender Zeus Drop Electric Tempering -12% Master of all Energies
22 Antu Vrkka 11,700 762.5 324,000 81 Nila Rakta 20 Subspace boss and miniboss drop Shield Recovery +5% A strange energy composed of organic matter.
22 Antu Vrkkasamvita 12,900 842.5 910,000 91 Aveksaka Plasma -300 Antu Vrkkasamvita Blueprint Shield Recovery +7%, Electric Tempering -6% An Aveksaka energy system with unusual properities.
22 Ayudhin Bala 7,600 730.83 62,000 62 Nila Rakta 26 Subspace boss and miniboss drop Shield Recovery +5% A strange energy composed of organic matter.
22 Ayudhin Balakrura 9,900 953.33 496,000 124 Alien Husk Fragments -180 Ayudhin Balakrura Blueprint Shield Recovery +7%, Damage +4% An Aveksaka energy system with unusual properities.
22 Bacteria Vat 70,000 428.33 2,940,000 735 Alien Bacteria -600 Rare DG Drop A big vat of alien bacteria
22 Cara Hrday'ara 8,600 835.83 540,000 54 Alien Husk Fragments -180 Cara Hrday'ara Blueprint Shield Recovery +7%, Rate of Fire +10% An Aveksaka energy system with unusual properities.
22 Cara Hrdaya 6,500 632.5 30,000 40 Nila Rakta 30 Subspace boss and miniboss drop Shield Recovery +5% A strange energy composed of organic matter.
22 Dark Ionizer 10,900 768.33 168,000 42 Dark Matter -600 Rare DG Drop Electric Tempering -10%, Damage +10%, Rate of Fire +10% Very Dark energy
22 Darkened Power 8,200 761.66 68,000 17 Neurobound AC Trade in Paxian Stronghold after Paxian R&D Damage +8%, Range +18% Slip quietly through the cosmos
22 Dhatri Jivika 12,200 795.83 192,000 128 Nila Rakta 23 Subspace boss and miniboss drop Shield Recovery +5% A strange energy composed of organic matter.
22 Dhatri Jivikadeva 14,400 935.83 1,530,000 153 Aveksaka Plasma -300 Dhatri Jivikadeva Blueprint Shield Recovery +7%, Tractor Power +8% An Aveksaka energy system with unusual properities.
22 Essential Kalthi Power 18,900 856.66 936,000 234 Kalthi Essence -600 Kalthi Depths Drop To keep those offenses going
22 Fission Pack 20,800 980 1,052,000 263 Enriched Nuclear Material -390 Neurobound AC Trade in Paxian Stronghold after Paxian R&D Electric Tempering -10% All things return to dust
22 Flux Matrix 16,300 738.33 104,000 52 Promethium -300 Neurobound AC Trade in Paxian Stronghold after Paxian R&D Speed +20% Technical wizardry knows no bounds
22 Fusion Bank 20,800 905 1,084,000 271 Nuclear Waste -120 Neurobound AC Trade in Paxian Stronghold after Paxian R&D Rate of Fire +25%, Range -5%, Speed +10% The cosmos are at your fingertips
22 Gargantuan Ion Justice 10,000 930.83 8,010,000 801 Kalthi Depths Drop Gargantuan power
22 Gargantuan Obsidian Ionizer 14,000 950 3,956,000 989 Promethium -300 Kalthi Depths Drop Gargantuan power
22 Gargantuan Yallow 9,500 996.66 1,608,000 804 Enriched Nuclear Material -390 Kalthi Depths Drop Gargantuan power
22 Kalthi Power 14,900 928.33 2,040,000 204 Kalthi Power Blueprint To keep those offenses going
22 Lunarian Bank 12,600 786.66 260,000 130 Lunarian Bank Blueprint Range +10% Lunarian Technology
22 Malfunctioning Kalthi Power 13,600 567.5 660,000 165 Uncommon To keep those offenses going
22 Mythos Furnace 10,800 701.66 75,000 75 Quartz Crystals -300 Mission A technologically advanced Paxian energycore.
22 Resilient Generator 7,900 731.66 48,000 32 Neurobound AC Trade in Paxian Stronghold after Paxian R&D Shield Max +15%, Shield Recovery +20% Burn with the intensity of a fledgling star
22 Retributive Dynamo 8,100 749.16 75,000 50 Neurobound AC Trade in Paxian Stronghold after Paxian R&D Rate of Fire +15%, Turning +12% Strike fear into their hearts
22 Sahvika Vrkka 59,200 471.66 944,000 236 Pyritic Radiation 900 Requires Capital Ship Sahvika drop, Subspace boss and miniboss drop A strange energy composed of organic matter.
22 Sahvitra Hrdaya 14,200 617.5 130,500 87 Nila Rakta 30 Subspace Drop A weakened Aveksaka energy system.
22 Selenite Bank 14,400 896.66 1,500,000 150 Selenite Bank Blueprint Range +15% Selenite Technology
22 Subhatta Hrdaya 12,200 795.83 198,000 132 Nila Rakta 45 Subspace boss and miniboss drop Range +40% A strange energy composed of organic matter.
23 Aberrant Power 18,400 739.16 255,000 170 Ruined Sanctuary drop Shield Recovery +20% Power from unknown dimensions
23 Aberrant Vigor 19,900 798.33 279,000 186 Ruined Sanctuary drop Shield Recovery +30% Power from unknown dimensions
23 Celestial Bank 37,500 875.83 988,000 494 Nuclear Waste -120 Neurobound Celestial Encampment trade in Shield Max +25%, Damage +15%, Range +10% An endless flow of righteous power.
23 Celestial Nova Core 10,800 1091.66 1,370,000 137 Dark Matter -360 Celestial Nova Core Blueprint Electric Tempering -20% Spontaneous generation of celestial energy
23 Celestial Power Core 20,200 810 248,000 248 Celestial Power Core Blueprint Shield Max +20%, Range +10% The righteous do not go wanting.
23 Celestial Stellar Battery 83,000 489.16 9,320,000 932 Promethium -240 Celestial Stellar Battery Blueprint Rate of Fire +35% The heavens will provide, if allowed
23 Empyreal Blaze Furnace 18,400 803.33 256,500 171 Promethium -390 Regular Empyreal AI Turning +30% Harnessed flames
23 Empyreal Collider 14,800 595 38,250 51 Celestial boss drop Damage +20%, Rate of Fire +20%, Speed +5% Heavenly chaos in a tiny package
23 Empyreal Inferno Core 19,900 902.5 288,000 192 Enriched Nuclear Material -300 Celestial boss drop Speed +20% A strange generator, apparently powered by a small star
23 HBT-900 Energy 12,000 782.5 284,000 71 Promethium -300 Red Rogue drop Shield Max +20%, Damage +20%, Range +20% Waves of fusion energy
23 Imperiled Darkened Power 9,000 805 180,000 18 Neurobound AC Trade in Paxian Stronghold after Imperiled R&D Damage +8%, Range +18% Slip quietly through the cosmos
23 Imperiled Fission Pack 22,800 1035.83 2,850,000 285 Enriched Nuclear Material -390 Neurobound AC Trade in Paxian Stronghold after Imperiled R&D Electric Tempering -10% All things return to dust
23 Imperiled Flux Matrix 18,100 788.33 228,000 57 Promethium -300 Neurobound AC Trade in Paxian Stronghold after Imperiled R&D Speed +20% Technical wizardry knows no bounds
23 Imperiled Fusion Bank 22,800 955.83 2,950,000 295 Nuclear Waste -120 Neurobound AC Trade in Paxian Stronghold after Imperiled R&D Rate of Fire +25%, Range -5%, Speed +10% The cosmos are at your fingertips
23 Imperiled Resilient Generator 8,700 780 70,000 35 Neurobound AC Trade in Paxian Stronghold after Imperiled R&D Shield Max +15%, Shield Recovery +20% Burn with the intensity of a fledgling star
23 Imperiled Retributive Dynamo 9,000 799.16 108,000 54 Neurobound AC Trade in Paxian Stronghold after Imperiled R&D Rate of Fire +15%, Turning +12% Strike fear into their hearts
23 Luminous Amplificative Gyrating Generator 12,200 1085 600,000 150 Luminous Amplificative Gyrating Generator Blueprint Range +50% We do a little generating
23 Luminous Reductive Induction Still 90,300 553.33 2,016,000 1,008 Enriched Nuclear Material -420 Luminous Reductive Induction Still Blueprint Shield Recovery +20%, Resistance to Damage +10% How does this even work
23 Lustrous Oscillating Refraction Chamber 35,200 856.66 1,577,000 1,577 Promethium -300 Lustrous Oscillating Refraction Chamber Blueprint Electric Tempering -15%, Damage +10% When the light bounces, stuff happens
23 Operative's Power 31,800 710 820,000 410 AC Trade in Paxian Foothold Rate of Fire +25%, Resistance to Damage +10% Energy on demand
23 QWV-3000 Energy 57,000 457.5 618,000 309 Red Rogue drop Electric Tempering -20% Manipulate the very fabric of time
23 Redbeard's Bank 23,500 945 1,260,000 315 Captain Redbeard drop Shield Max -5%, Damage +15%, Rate of Fire +20%, Hostility +20% Redbeard has heavily modified what looks to be Operative technology.
23 Uplifted Charge Cluster 20,600 825.83 394,500 263 Ruined Sanctuary drop Shield Recovery +30%, Tractor Power +20% Flickering unknown power
23 Wondrous Shifting Scintillating Dynamo 19,700 789.16 502,000 251 Lumination boss and miniboss drop Rate of Fire +20%, Tracking +40% Bang things around a bit
23 ZYR-200 Energy 27,600 615.83 390,000 260 Red Rogue drop Shield Max +30%, Shield Recovery +30% The boundless potential of quantum physics