Difference between revisions of "Missiles"
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Revision as of 10:24, 3 June 2022
Missiles are guided projectiles: they do damage upon impacting a target, oftentimes much more than any conventional weapon of a similar Tech Level could do. Missiles are therefore a good choice for players looking to increase their damage throughput, albeit a sometimes expensive one.
To use missiles, a player must have a Missile Launcher equipped in their inventory. The launcher cannot be higher tech than the ship, and any missiles the player wishes to use cannot be higher tech than the launcher.
To use missiles, you must target an enemy and use the missile, the missiles launched will then fly at their target (or will fly around you if they cannot see the target) and attempt to hit them, if the enemy leaves the star system or is killed, the remaining missiles will self destruct. They can also be shot down from enemy fire before reaching their target, and will despawn if they reach the end of their lifespan.
Most missiles have Resistances to Mining (75%) and Radiation (100%) damage and a vulnerability to Physical (200%) damage.
See also: Base Missiles
- Type, Damage, DPE and Source is not updated by BrugleBot.
Missile Information
Name | TL | Size | Weight | Type | Damage | Salvo | Lifespan | Energy | DPE | Distance | Source | Comments |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Cadet Missile | 0 | 1 | 10,000 | Energy | 375 | 20 seconds | 200 | 1.875 | 50-300 | Cadet Missile Launch Device | Deals 375 splash damage over 50 range. | |
Zebu Missile | 0 | 1 | 10,000 | Mining | 375 | 2 | 20 seconds | 100 | 7.500 | 50-300 | Zebu Missile Device | |
Vulcaroid Missile | 3 | 1 | 1,000 | Heat | 563 | 2 | 20 seconds | 330 | 3.450 | 50-400 | Ammo Crate - Vulcaroid Missile | |
Prototype Blue Photon Stock Missile | 5 | 1 | 10,000 | Energy | 125 | 3 | 20 seconds | 150 | 2.500 | 50-300 | Ammo Crate - Prototype Blue Photon Stock Missile | Deals 125 splash damage over 150 range. |
Small Armor Piercing Missile | 5 | 1 | 1,000 | Mining | 250 | 3 | 20 seconds | 400 | 1.875 | 50-300 | Ammo Crate - Small AP Type III | |
Small Kinetic Missile | 5 | 1 | 1,000 | Physical | 83 | 3 | 20 seconds | 130 | 1.915 | 50-400 | Ammo Crate - Small Kinetic Type III | Deals 83 splash damage over 150 range. High knockback. |
Ares Nuclear Missile | 6 | 60 | 10,000 | 2 minutes | 200,000 | 1000-10000 | ||||||
Small Flare Missile | 6 | 1 | 3,000 | 20 seconds | 200 | 50-1000 | Requires 1 in Gunner Class, Requires Capital Ship | |||||
Fire Opal | 7 | 1 | 1,000 | Surgical | 375 | 1 | 25 seconds | 150 | 50-400 | AI Drop Prism Empires | On hit does a warhead effect, range 200 | |
Small Entanglement Missile | 7 | 1 | 3,000 | Energy | 20 seconds | 560 | 50-600 | Ammo Crate - Small Entanglement Missile | Requires 1 in Gunner Class, Requires Capital Ship | |||
Small Incendiary Missile | 7 | 1 | 1,000 | Heat | 83 | 3 | 20 seconds | 190 | 1.311 | 50-600 | Ammo Crate - Small Incendiary Type III | Deals 83 splash damage over 200 range. Adds 500 visibility for 10 seconds. |
Small Surgical Strike Missile | 7 | 1 | 1,000 | Surgical | 167 | 3 | 20 seconds | 410 | 1.222 | 50-600 | Ammo Crate - Small Surgical Strike Type III | Applies a -25% Speed debuff. Briefly adds Forced Thrust. |
Adonis Nuclear Missile | 9 | 90 | 10,000 | 2 minutes | 500,000 | 1000-10000 | ||||||
Small Disintegrator Missile | 9 | 1 | 3,000 | Radiation | 500 | 20 seconds | 430 | 1.163 | 50-900 | Ammo Crate - Small Disintegrator Missile | Applies a -70% Resistance debuff for 1 second. Requires 1 in Gunner Class, Requires Capital Ship | |
Small Paxian Missile | 9 | 1 | 1,000 | Energy | 6 | 20 seconds | 910 | 50-600 | Ammo Crate - Small Paxian Missile | |||
Medium Kinetic Missile | 10 | 1 | 2,000 | Physical | 125 | 4 | 20 seconds | 220 | 2.272 | 50-1100 | Ammo Crate - Medium Kinetic Type III | Deals 125 splash damage over 350 range. Higher knockback. |
Small Blue Photon Stock Missile | 10 | 1 | 10,000 | Energy | 281 | 4 | 20 seconds | 380 | 2.958 | 50-700 | Ammo Crate - Small Blue Photon Stock Missile | Deals 281 splash damage over 350 range. |
Small Bunkerbuster Missile | 10 | Physical | 500 | 1 | 220 | 2.272 | 50-1100 | Ammo Crate - Medium Kinetic Type III | Deals 500 splash damage over 350 range. Applies -20% Shield Recovery and -20% Transference Vulnerability debuffs. | |||
Small Bunkerbuster Torpedo | 10 | 1 | 3,000 | Physical | 20 seconds | 220 | 50-1100 | Ammo Crate - Small Bunkerbuster Torpedo | Requires 1 in Gunner Class | |||
Small Burst Missile | 10 | 3 | 3,000 | Mining | 20 seconds | 330 | 50-700 | Ammo Crate - Small Burst Missile | Requires 1 in Gunner Class | |||
Medium Armor Piercing Missile | 11 | 1 | 2,000 | Mining | 750 | 4 | 20 seconds | 1,290 | 2.326 | 50-800 | Ammo Crate - Medium AP Type III | |
Medium Flare Missile | 11 | 1 | 3,000 | 20 seconds | 350 | 50-1500 | Requires 1 in Gunner Class, Requires Capital Ship | |||||
Small Vortex Torpedo | 11 | 1 | 1,000 | Physical | 20 seconds | 220 | 50-1300 | Ammo Crate - Small Vortex Torpedo | Requires 1 in Gunner Class, Requires Capital Ship | |||
Argonaut Nuclear Missile | 12 | 120 | 10,000 | 2 | 3 minutes | 1,000,000 | 1000-10000 | |||||
Medium Entanglement Missile | 12 | 1 | 3,000 | Energy | 20 seconds | 1,560 | 50-1500 | Ammo Crate - Medium Entanglement Missile | Requires 1 in Gunner Class, Requires Capital Ship | |||
Medium Incendiary Missile | 12 | 1 | 2,000 | Heat | 188 | 4 | 20 seconds | 470 | 1.600 | 50-1500 | Ammo Crate - Medium Incendiary Type III | Deals 188 splash damage over 500 range. Adds 1000 visibility for 10 seconds. |
Medium Surgical Strike Missile | 12 | 1 | 2,000 | Surgical | 438 | 4 | 20 seconds | 1,220 | 1.436 | 50-1500 | Ammo Crate - Medium Surgical Strike Type III | Applies a -33% Speed debuff. Briefly adds Forced Thrust. |
Small Lancer Missile | 12 | 1 | 1,000 | Heat | 3 | 20 seconds | 1,250 | 50-1500 | ||||
Small MIRV Rocket | 12 | 1 | 1,000 | Mining | 1,250 | 3 | 20 seconds | 3,000 | 2.404 | 50-900 | Ammo Crate - Small MIRV Rocket | |
Small MIRV Torpedo | 12 | 4 | 1,000 | 20 seconds | 1,560 | 50-1000 | Requires 1 in Gunner Class | |||||
Tiger Missile | 12 | 1 | 1,000 | Heat | 3 | 30 seconds | 900 | 50-2000 | Jungle AI drop | |||
Space Blue Missile | 13 | 20 | 14,000 | Energy | 200 | 1 | 30 seconds | 450 | 50-2000 | Space Blue Missile Crate | Can be removed through a mission at Junkyard | |
Ambrosia Nuclear Missile | 14 | 140 | 10,000 | 5 | 3 minutes | 1,750,000 | 1500-15000 | |||||
Blood Missile | 14 | 3 | 750 | 20 seconds | 775 | 50-2000 | Blood Missile Crate | Easter Missions - Egg Hunt Rewards | ||||
Boil Missile | 14 | 3 | 750 | 20 seconds | 775 | 50-2000 | Boil Missile Crate | Easter Missions - Egg Hunt Rewards | ||||
Darkness Missile | 14 | 3 | 750 | Energy | 20 seconds | 925 | 50-2000 | Darkness Missile Crate | Easter Missions - Egg Hunt Rewards | |||
Medium Disintegrator Missile | 14 | 1 | 3,000 | Radiation | 20 seconds | 1,650 | 50-1900 | Ammo Crate - Medium Disintegrator Missile | Requires 1 in Gunner Class, Requires Capital Ship | |||
Eggsile | 15 | 2 | 10,000 | Physical | 1,050 | 5 | 20 seconds | 2,000 | 50-2100 | Easter AI drop | ||
Explosive Space Rat | 15 | 0 | 3,000 | 2 minutes | 10 | 50-2000 | ||||||
Frog Missile | 15 | 3 | 750 | 20 seconds | 1,250 | 50-2000 | Frog Missile Crate | Easter Missions - Egg Hunt Rewards | ||||
Large Kinetic Missile | 15 | 1 | 3,000 | Physical | 350 | 5 | 20 seconds | 670 | 2.612 | 50-2100 | Ammo Crate - Large Kinetic Type III | Deals 350 splash damage over 700 range. Even higher knockback. |
Medium Blue Photon Stock Missile | 15 | 1 | 10,000 | Energy | 1,375 | 3 | 20 seconds | 1,180 | 3.496 | 50-1400 | Ammo Crate - Medium Blue Photon Stock Missile | Deals 1375 splash damage over 700 range. |
Medium Bunkerbuster Torpedo | 15 | 1 | 3,000 | Physical | 20 seconds | 670 | 50-2100 | Ammo Crate - Medium Bunkerbuster Torpedo | Requires 1 in Gunner Class | |||
Medium Burst Missile | 15 | 3 | 3,000 | Mining | 20 seconds | 1,140 | 50-1400 | Ammo Crate - Medium Burst Missile | Requires 1 in Gunner Class | |||
Medium Paxian Missile | 15 | 1 | 10,000 | Energy | 2,125 | 6 | 20 seconds | 3,640 | 50-1400 | Ammo Crate - Medium Paxian Missile | Energy vulnerability 10% for 5s | |
Andaman Nuclear Missile | 16 | 160 | 10,000 | Surgical | 250,000 | 2 | 3 minutes | 2,000,000 | 1000-10000 | Andaman WMD Production Facility | Vulnerability to all +25% for 2.5s, On hit does a warhead effect with range 725 | |
Carcass Missile | 16 | 0 | 10,000 | Heat | 13,125 | 1 | 7 seconds | 3,650 | 50-1600 | Vulture in-built Carcass Missile Generator. | 5 missiles max. | |
Large Armor Piercing Missile | 16 | 1 | 3,000 | Mining | 2,175 | 5 | 20 seconds | 4,030 | 2.699 | 50-1600 | Ammo Crate - Large AP Type III | |
Large Flare Missile | 16 | 1 | 3,000 | 20 seconds | 500 | 50-2000 | Requires 1 in Gunner Class, Requires Capital Ship | |||||
Medium Vortex Torpedo | 16 | 1 | 2,000 | Physical | 20 seconds | 830 | 50-2400 | Ammo Crate - Medium Vortex Torpedo | Requires 1 in Gunner Class, Requires Capital Ship | |||
Zaphragi Cheetah Missile | 16 | 1 | 3,000 | Surgical | 3,625 | 3 | 10 seconds | 3,360 | 3.237 | 50-1600 | Ammo Crate - Zaphragi Cheetah Missile | |
Flaming Lantern Missile | 17 | 2 | 2,000 | Heat | 1,500 | 5 | 20 seconds | 4,050 | 50-2600 | Hot Pumpkin Crate | Forced Left Turn +1 for 3.5s | |
Large Entanglement Missile | 17 | 1 | 3,000 | Energy | 9,250 | 1 | 20 seconds | 5,000 | 50-2600 | Ammo Crate - Large Entanglement Missile | Requires 1 in Gunner Class, Requires Capital Ship | |
Large Incendiary Missile | 17 | 1 | 3,000 | Heat | 500 | 5 | 20 seconds | 1,350 | 1.852 | 50-2600 | Ammo Crate - Large Incendiary Type III | Deals 500 splash damage over 850 range. Adds 1500 visibility for 10 seconds. |
Large Surgical Strike Missile | 17 | 1 | 3,000 | Surgical | 1,250 | 5 | 20 seconds | 3,750 | 1.667 | 50-2600 | Ammo Crate - Large Surgical Strike Type III | Applies a -50% Speed debuff. Briefly adds Forced Thrust. |
Medium Lancer Missile | 17 | 1 | 2,000 | Heat | 3 | 20 seconds | 4,050 | 50-2600 | ||||
Medium MIRV Rocket | 17 | 1 | 2,000 | Mining | 3,469 | 4 | 20 seconds | 6,000 | 2.775 | 50-1275 | Ammo Crate - Medium MIRV Rocket | |
Medium MIRV Torpedo | 17 | 4 | 2,000 | 20 seconds | 5,000 | 50-1700 | Requires 1 in Gunner Class | |||||
Achilles Nuclear Missile | 18 | 180 | 10,000 | 3 minutes | 2,500,000 | 1000-10000 | ||||||
Pestilence Missile | 18 | 3 | 750 | 20 seconds | 1,250 | 750-4000 | Pestilence Missile Crate | Easter Missions - Egg Hunt Rewards | ||||
Large Disintegrator Missile | 19 | 1 | 3,000 | Radiation | 7250 | 1 | 20 seconds | 4,650 | 50-3200 | Ammo Crate - Large Disintegrator Missile | Vulnerability to all +114% for 1s, Requires 1 in Gunner Class, Requires Capital Ship | |
Large Vortex Torpedo | 19 | 1 | 3,000 | Physical | 4,250 | 1 | 20 seconds | 1,450 | 50-3200 | Ammo Crate - Large Vortex Torpedo | On hit does a warhead effect with range 1050, Requires 1 in Gunner Class, Requires Capital Ship | |
Annihilator Nuclear Missile | 20 | 200 | 10,000 | 10 minutes | 5,000,000 | 1000-10000 | ||||||
Large Blue Photon Stock Missile | 20 | 1 | 10,000 | Energy | 1,375 | 3 | 20 seconds | 3,280 | 4.002 | 50-2300 | Ammo Crate - Large Blue Photon Stock Missile | On hit does a warhead effect with range 700. |
Large Bunkerbuster Torpedo | 20 | 1 | 3,000 | Physical | 5,250 | 1 | 20 seconds | 1,750 | 50-3400 | Ammo Crate - Large Bunkerbuster Torpedo | Transference vulnerability -33% for 5s, shield charge -33% for 5s, on hit does a warhead effect with range 1150, Requires 1 in Gunner Class | |
Large Burst Missile | 20 | 3 | 3,000 | Mining | 8625 | 1 | 20 seconds | 2,880 | 50-2300 | Ammo Crate - Large Burst Missile | On hit does a warhead effect with range 1150, Requires 1 in Gunner Class | |
Large Gatling Platform | 20 | 16 | 3,000 | 20 seconds | 10,500 | 50-2000 | Requires 1 in Gunner Class, Requires Capital Ship | |||||
Large Lancer Missile | 20 | 1 | 3,000 | Heat | 1,583 | 3 | 20 seconds | 7,000 | 50-3400 | Ammo Crate - Large Lancer Missile | Range -33% for 5s, on hit does a warhead effect with range 1150 | |
Large MIRV Rocket | 20 | 1 | 3,000 | Mining | 5,250 | 5 | 20 seconds | 12,500 | 3.000 | 50-1500 | Ammo Crate - Large MIRV Rocket | |
Large MIRV Torpedo | 20 | 4 | 3,000 | 20 seconds | 8,750 | 50-2300 | Requires 1 in Gunner Class | |||||
Large Paxian Missile | 20 | 1 | 10,000 | Energy | 6,563 | 6 | 20 seconds | 9,840 | 50-2300 | Ammo Crate - Large Paxian Missile | Energy vulnerability +15% for 5s | |
Red Photon Plasma Missile | 20 | 1 | 3,000 | Heat | 3,150 | 5 | 20 seconds | 3,940 | 50-2300 | Ammo Crate - Red Photon Plasma Missile | Weight +30% for 5s | |
Queen's Hive Missile | 21 | 0 | 2,500 | Physical | 1 minute 30 seconds | 14,000 | 50-1800 | |||||
Kalthi Missile | 22 | 1 | 10,000 | 20 seconds | 1 | 50-2000 | ||||||
Ksaravis'ayu | 22 | 1 | 3,000 | Physical | 17,500 | 3 | 20 seconds | 8,330 | 6.303 | 50-2700 | Ksaravis'ayu Pod | Inflicts target with 1 Ksaravis. |
Matra Markata Prahetiayu | 22 | 1 | 3,000 | Radiation | 850 | 5 | 20 seconds | 2,530 | 1.680 | 50-4100 | Matra Markata Prahetiayu Pod | Applies a +100% Weight debuff. Deals 850 splash damage over 1350 range. |
Paxian Redeemer Missile | 22 | 1 | 20,000 | 15 | 20 seconds | 10,980 | 50-2700 | |||||
Visphotakapad Ksaravis'ayu | 22 | 1 | 3,000 | Physical | 1,725 | 10 | 20 seconds | 2,740 | 6.296 | 50-2700 | Visphotakapad Ksaravis'ayu Pod | Inflicts target with 1 Ksaravis. Deals 1725 splash damage over 1350 range. |