Difference between revisions of "Modifications"

From Starsonata Wiki
Jump to: navigation, search
m
Line 1: Line 1:
Occasionally [[:Category: AI Ships|AI ships]] might drop a [[:Category:Modifications|modified]] item, indicated by an asterisk in the item's name, such as a MagCannon*. Modified items might have a small increase of their stats (such as reduced item weight, or a decrease in electricity needed), or might have a ship-wide beneficial effect (such as an increase in speed, or extra hull space). There is no limit to the number of mods an item might possess, but the probability of getting multiple modifications is extremely low. Mission rewards and built items will ''not'' have mods on them. The variation and/or power of the mod can depend on the item's tech level. For example, a modified scoop (tech 0) applies +1% hull space, while a sliver scoop (tech 5) gives +1.5%. Some mods are global and affet the stats of your whole ship just by being equipped, whereas others are specific and only affect the stats of the item upon which they are found.  
+
Occasionally [[:Category: AI Ships|AI ships]] might drop a [[:Category:Modifications|modified]] item, indicated by an asterisk in the item's name, such as a MagCannon*. Modified items might have a small increase of their stats (such as reduced item weight, or a decrease in electricity needed), or might have a ship-wide beneficial effect (such as an increase in speed, or extra hull space). There is no limit to the number of mods an item might possess, but the probability of getting multiple modifications is extremely low. Mission rewards and built items will ''not'' have mods on them. The variation and/or power of the mod can depend on the item's tech level. For example, a modified scoop (tech 0) applies +1% hull space, while a sliver scoop (tech 5) gives +1.5%. Some mods are global and affect the stats of your whole ship just by being equipped, whereas others are specific and only affect the stats of the item upon which they are found.  
  
 
'''Item specific modifications in Red, ones that it doesn't matter or are global are left uncolored.'''  
 
'''Item specific modifications in Red, ones that it doesn't matter or are global are left uncolored.'''  

Revision as of 15:43, 18 January 2019

Occasionally AI ships might drop a modified item, indicated by an asterisk in the item's name, such as a MagCannon*. Modified items might have a small increase of their stats (such as reduced item weight, or a decrease in electricity needed), or might have a ship-wide beneficial effect (such as an increase in speed, or extra hull space). There is no limit to the number of mods an item might possess, but the probability of getting multiple modifications is extremely low. Mission rewards and built items will not have mods on them. The variation and/or power of the mod can depend on the item's tech level. For example, a modified scoop (tech 0) applies +1% hull space, while a sliver scoop (tech 5) gives +1.5%. Some mods are global and affect the stats of your whole ship just by being equipped, whereas others are specific and only affect the stats of the item upon which they are found.

Item specific modifications in Red, ones that it doesn't matter or are global are left uncolored. The size of an item can't be smaller than 1 and are always rounded down.

Item Modification name Mod Effect 1 Mod Effect 2 Mod Effect 3
Capacitor Composite -50 % Weight
Capacitor Evil +0,5 % and 0,05 % per tech level Damage +5 % and 0,5 % per tech level Hostility
Capacitor Gyroscopic +15 % and 1,5 % per tech level Turning
Capacitor Intelligent +1 % and 0,1 % per tech level XP
Capacitor Miniaturized -20 % and -1 % per tech level Equipped Item Size
Capacitor Radioactive +1,5 % and 0,15 % per tech level Electricity +20 Visibility
Capacitor Resonating +2,5 % and 0,25 % per tech level Shield +2,5 % and 0,25 % per tech level Radar
Capacitor Super Intelligent +1 % and 0,1 % per tech level XP +1 % and 0,1 % per tech level Critical Hit Chance
Capacitor Transcendental +1 % and 0,1 % per tech level Capacity +5 and +0,5 per tech level Electricity
Cloak Angelic -5 % and -0,5 % per tech level Hostility -2,5 % and -0,25 % per tech level Visibility
Cloak Composite -50 % Weight
Cloak Evil +0,5 % and 0,05 % per tech level Damage +5 % and 0,5 % per tech level Hostility
Cloak Gyroscopic +15 % and 1,5 % per tech level Turning
Cloak Intelligent +1 % and 0,1 % per tech level XP
Cloak Miniaturized -20 % and -1 % per tech level Equipped Item Size
Cloak Radioactive +1,5 % and 0,15 % per tech level Electricity +20 Visibility
Cloak Reinforced -50 % Durability Damage on death -3,75 % and -0,375 % per tech level Inertial Dampening
Cloak Resonating +2,5 % and 0,25 % per tech level Shield +2,5 % and 0,25 % per tech level Radar
Cloak Superconducting -10 % Electricity
Cloak Super Intelligent +1 % and 0,1 % per tech level XP +1 % and 0,1 % per tech level Critical Hit Chance
Cloak Transcendental +1 % and 0,1 % per tech level Capacity +5 and +0,5 per tech level Electricity
Energy Amplified +20 % Energy +15 % Weight
Energy Composite -50 % Weight
Energy Docktastic +25 % and 2,5 % per tech level Docking Speed
Energy Evil +0,5 % and 0,05 % per tech level Damage +5 % and 0,5 % per tech level Hostility
Energy Extended +10 % Energy +10 % Weight
Energy Gyroscopic +15 % and 1,5 % per tech level Turning
Energy Intelligent +1 % and 0,1 % per tech level XP
Energy Miniaturized -20 % and -1 % per tech level Equipped Item Size
Energy Overclocked +10 % Electricity
Energy Radioactive +1,5 % and 0,15 % per tech level Electricity +20 Visibility
Energy Rewired +5 % and 0,5 % per tech level Energy -5 % and -0,5 % per tech level Shield
Energy Super Intelligent +1 % and 0,1 % per tech level XP +1 % and 0,1 % per tech level Critical Hit Chance
Energy Transcendental +1 % and 0,1 % per tech level Capacity +5 and +0,5 per tech level Electricity
Energy Workhorse +5 % and 0,5 % per tech level Tractor Strength +5 % and 0,5 % per tech level Tractor Range
Engine Amorphous -3 % and -0,3 % per tech level Weight
Engine Composite -50 % Weight
Engine Docktastic +25 % and 2,5 % per tech level Docking Speed
Engine Dynamic +10 % Thrust +8 % Equipped Item Size
Engine Evil +0,5 % and 0,05 % per tech level Damage +5 % and 0,5 % per tech level Hostility
Engine Forceful +20 % Thrust +32 % Equipped Item Size
Engine Gyroscopic +15 % and 1,5 % per tech level Turning
Engine Intelligent +1 % and 0,1 % per tech level XP
Engine Miniaturized -20 % and -1 % per tech level Equipped Item Size
Engine Radioactive +1,5 % and 0,15 % per tech level Electricity +20 Visibility
Engine Shielded -50 % Visibility
Engine Sleek +1 % and 0,1 % per tech level Speed +1,5 % and 0,15 % per tech level Weight
Engine Super Intelligent +1 % and 0,1 % per tech level XP +1 % and 0,1 % per tech level Critical Hit Chance
Engine Transcendental +1 % and 0,1 % per tech level Capacity +5 and +0,5 per tech level Electricity
Engine Workhorse +5 % and 0,5 % per tech level Tractor Strength +5 % and 0,5 % per tech level Tractor Range
Hull Expander Amorphous -3 % and -0,3 % per tech level Weight
Hull Expander Composite -50 % Weight
Hull Expander Docktastic +25 % and 2,5 % per tech level Docking Speed
Hull Expander Extended +10 % Capacity +10 % Weight
Hull Expander Gyroscopic +15 % and 1,5 % per tech level Turning
Hull Expander Miniaturized -20 % and -1 % per tech level Equipped Item Size
Hull Expander Sleek +1 % and 0,1 % per tech level Speed +1,5 % and 0,15 % per tech level Weight
Hull Expander Transcendental +1 % and 0,1 % per tech level Capacity +5 and +0,5 per tech level Electricity
Radar Amplified +20 % Radar +15 % Weight
Radar Composite -50 % Weight
Radar Docktastic +25 % and 2,5 % per tech level Docking Speed
Radar Dynamic +20 % Ping Strength +8 % Equipped Item Size
Radar Evil +0,5 % and 0,05 % per tech level Damage +5 % and 0,5 % per tech level Hostility
Radar Extended +10 % Radar +10 % Weight
Radar Forceful +30 % Ping Strength +32 % Equipped Item Size
Radar Intelligent +1 % and 0,1 % per tech level XP
Radar Miniaturized -20 % and -1 % per tech level Equipped Item Size
Radar Radioactive +1,5 % and 0,15 % per tech level Electricity +20 Visibility
Radar Resonating +2,5 % and 0,25 % per tech level Shield +2,5 % and 0,25 % per tech level Radar
Radar Reinforced -50 % Durability Damage on death -3,75 % and -0,375 % per tech level Inertial Dampening
Radar Scoped +7,5 % and 0,75 % per tech level Tracking
Radar Shielded -50 % Visibility
Radar Sleek +1 % and 0,1 % per tech level Speed +1,5 % and 0,15 % per tech level Weight
Radar Super Intelligent +1 % and 0,1 % per tech level XP +1 % and 0,1 % per tech level Critical Hit Chance
Radar Superconducting -10 % Electricity
Radar Transcendental +1 % and 0,1 % per tech level Capacity +5 and +0,5 per tech level Electricity
Scoop Composite -50 % Weight
Scoop Docktastic +25 % and 2,5 % per tech level Docking Speed
Scoop Evil +0,5 % and 0,05 % per tech level Damage +5 % and 0,5 % per tech level Hostility
Scoop Intelligent +1 % and 0,1 % per tech level XP
Scoop Radioactive +1,5 % and 0,15 % per tech level Electricity +20 Visibility
Scoop Sleek +1 % and 0,1 % per tech level Speed +1,5 % and 0,15 % per tech level Weight
Scoop Super Intelligent +1 % and 0,1 % per tech level XP +1 % and 0,1 % per tech level Critical Hit Chance
Scoop Transcendental +1 % and 0,1 % per tech level Capacity +5 and +0,5 per tech level Electricity
Scoop Workhorse +5 % and 0,5 % per tech level Tractor Strength +5 % and 0,5 % per tech level Tractor Range
Shield Amorphous -3 % and -0,3 % per tech level Weight
Shield Amplified +20 % Shield +15 % Weight
Shield Angelic -5 % and -0,5 % per tech level Hostility -2,5 % and -0,25 % per tech level Visibility
Shield Buffered 1 % and 0,1 % per tech level Resistance
Shield Composite -50 % Weight
Shield Docktastic +25 % and 2,5 % per tech level Docking Speed
Shield Evil +0,5 % and 0,05 % per tech level Damage +5 % and 0,5 % per tech level Hostility
Shield Extended +10 % Shield +10 % Weight
Shield Gyroscopic +15 % and ,5 % per tech level Turning
Shield Intelligent +1 % and 0,1 % per tech level XP
Shield Miniaturized -20 % and -1 % per tech level Equipped Item Size
Shield Overclocked +10 % Recovery
Shield Radioactive +1,5 % and 0,15 % per tech level Electricity +20 Visibility
Shield Resonating +2,5 % and 0,25 % per tech level Shield +2,5 % and 0,25 % per tech level Radar
Shield Rewired +5 % and 0,5 % per tech level Shield -5 % and -0,5 % per tech level Energy
Shield Sleek +1 % and 0,1 % per tech level Speed +1,5 % and 0,15 % per tech level Weight
Shield Super Intelligent +1 % and 0,1 % per tech level XP +1 % and 0,1 % per tech level Critical Hit Chance
Shield Superconducting -10 % Electricity
Shield Transcendental +1 % and 0,1 % per tech level Capacity +5 and +0,5 per tech level Electricity
Shield Charger Angelic -5 % and -0,5 % per tech level Hostility -2,5 % and -0,25 % per tech level Visibility
Shield Charger Composite -50 % Weight
Shield Charger Evil +0,5 % and 0,05 % per tech level Damage +5 % and 0,5 % per tech level Hostility
Shield Charger Intelligent +1 % and 0,1 % per tech level XP
Shield Charger Miniaturized -20 % and -1 % per tech level Equipped Item Size
Shield Charger Overclocked +10 % Recovery
Shield Charger Super Intelligent +1 % and 0,1 % per tech level XP +1 % and 0,1 % per tech level Critical Hit Chance
Shield Charger Superconducting -10 % Electricity
Tractor Amplified +20 % Tractor Range +15 % Weight
Tractor Buffered -20 % Tractor Electric Tempering
Tractor Composite -50 % Weight
Tractor Dynamic +10 % Tractor Strength +8 % Equipped Item Size
Tractor Forceful +20 % Tractor Strength +32 % Equipped Item Size
Tractor Intelligent +1 % and 0,1 % per tech level XP
Tractor Miniaturized -20 % and -1 % per tech level Equipped Item Size
Tractor Reinforced -50 % Durability Damage on death -3,75 % and -0,375 % per tech level Inertial Dampening
Tractor Super Intelligent +1 % and 0,1 % per tech level XP +1 % and 0,1 % per tech level Critical Hit Chance
Weapon Buffered +10 % Recoil +10 % Damage
Weapon Composite -50 % Weight
Weapon Dynamic +4 % Damage +8 % Equipped Item Size
Weapon Evil +0,5 % and 0,05 % per tech level Damage +5 % and 0,5 % per tech level Hostility
Weapon Extended +20 % Range +10 % Weight
Weapon Forceful +8 % Damage +32 % Equipped Item Size
Weapon Intelligent +1 % and 0,1 % per tech level XP
Weapon Miniaturized -20 % and -1 % per tech level Equipped Item Size
Weapon Overclocked -10 % Recoil
Weapon Radioactive +1,5 % and 0,15 % per tech level Electricity +20 Visibility
Weapon Reinforced -50 % Durability Damage on death -3,75 % and -0,375 % per tech level Inertial Dampening
Weapon Scoped +7,5 % and 0,75 % per tech level Tracking
Weapon Sleek +1 % and 0,1 % per tech level Speed +1,5 % and 0,15 % per tech level Weight
Weapon Super Intelligent +1 % and 0,1 % per tech level XP +1 % and 0,1 % per tech level Critical Hit Chance
Weapon Superconducting -10 % Electricity


Alternate Table

Global Mods in Green, Specific Mods in Red, ones that it doesn't matter are left uncolored.

Mod Weapon Shield Engine Expander Capacitor Charger Scoop Energy Radar Cloak
Amorphous N/A +3% + .3% per tech Nimbleness N/A N/A N/A N/A N/A N/A N/A N/A
Amplified N/A +20% Max N/A N/A N/A N/A N/A +20% Max +20% Detection, +20% Visibility N/A
Buffered +10% Recoil, +10% Damage N/A N/A N/A N/A N/A N/A N/A N/A N/A
Composite -20% and -1 weight -20% and -1 weight -20% and -1 weight N/A -20% and -1 weight N/A -20% and -1 weight -20% and -1 weight -20% and -1 weight N/A
Docktastic N/A +25% + 2.5% per tech Docking +25% + 2.5% per tech Docking N/A N/A N/A +25% + 2.5% per tech Docking +25% + 2.5% per tech Docking +25% + 2.5% per tech Docking N/A
Dynamic +4% Damage
+8% size
N/A +10% Thrust
+8% size
N/A N/A N/A N/A N/A +20% Ping Strength
+8% size
N/A
Evil +.5% + .05% per tech Damage,
+5% + .5% per tech Hostility
+.5% + .05% per tech Damage,
+5% + .5% per tech Hostility
+.5% + .05% per tech Damage,
+5% + .5% per tech Hostility
N/A +.5% + .05% per tech Damage,
+5% + .5% per tech Hostility
N/A +.5% + .05% per tech Damage,
+5% + .5% per tech Hostility
+.5% + .05% per tech Damage,
+5% + .5% per tech Hostility
+.5% + .05% per tech Damage,
+5% + .5% per tech Hostility
N/A
Extended +20% Range +10% Max N/A N/A N/A N/A N/A +10% Max +10% Max N/A
Forceful +8% Damage,
+32% size
N/A +20% Thrust,
+32% size
N/A N/A N/A N/A +30% Ping Strength,
+32% size
N/A N/A
Gyroscopic N/A +7.5% + .75% per tech Agility +7.5% + .75% per tech Agility N/A +7.5% + .75% per tech Agility N/A N/A +7.5% + .75% per tech Agility N/A N/A
Intelligent +1% + .1% per tech XP +1% + .1% per tech XP +1% + .1% per tech XP N/A +1% + .1% per tech XP N/A +1% + .1% per tech XP +1% + .1% per tech XP +1% + .1% per tech XP N/A
Miniaturized -20% Item Size,
rounded down, minimum 1 space
-20% Item Size,
rounded down, minimum 1 space
-20% Item Size,
rounded down, minimum 1 space
N/A -20% Item Size,
rounded down, minimum 1 space
N/A N/A -20% Item Size,
rounded down, minimum 1 space
-20% Item Size,
rounded down, minimum 1 space
N/A
Overclocked -10% Recoil +10% Regeneration N/A N/A N/A N/A N/A +10% Regeneration N/A N/A
Radioactive +1.5% + .15% per tech Electricity, +20 Visibility +1.5% + .15% per tech Electricity, +20 Visibility +1.5% + .15% per tech Electricity, +20 Visibility N/A +1.5% + .15% per tech Electricity, +20 Visibility N/A +1.5% + .15% per tech Electricity, +20 Visibility +1.5% + .15% per tech Electricity, +20 Visibility +1.5% + .15% per tech Electricity, +20 Visibility N/A
Resonating N/A +2.5% + .25% per tech Shield, +2.5% + .25% per tech Radar N/A N/A +2.5% + .25% per tech Shield, +2.5% + .25% per tech Radar N/A N/A N/A +2.5% + .25% per tech Shield, +2.5% + .25% per tech Radar N/A
Rewired N/A +5% + .5% per tech Shield, -5% - .5% per tech Energy N/A N/A N/A N/A N/A +5% + .5% per tech Energy, -5% - .5% per tech Shield N/A N/A
Scoped +7.5% + .75% per tech Tracking N/A N/A N/A N/A N/A N/A N/A +7.5% + .75% per tech Tracking N/A
Shielded N/A 50% visibility blocked from this item 50% visibility blocked from this item N/A N/A N/A N/A N/A 50% visibility blocked from this item N/A
Sleek +1% + .1% per tech Speed,
-1.5% - .15% per tech Nimbleness
+1% + .1% per tech Speed,
-1.5% - .15% per tech Nimbleness
+1% + .1% per tech Speed,
-1.5% - .15% per tech Nimbleness
N/A N/A N/A +1% + .1% per tech Speed,
-1.5% - .15% per tech Nimbleness
N/A +1% + .1% per tech Speed,
-1.5% - .15% per tech Nimbleness
N/A
Super Intelligent +1.5% + .15% per tech XP +1.5% + .15% per tech XP +1.5% + .15% per tech XP N/A +1.5% + .15% per tech XP N/A +1.5% + .15% per tech XP +1.5% + .15% per tech XP +1.5% + .15% per tech XP N/A
Superconducting -10% electricity needed -10% electricity needed N/A N/A N/A N/A N/A N/A -10% electricity needed N/A
Transcendental N/A +1% + .1% per tech Cargo, 5 + .5 per tech electric cost +1% + .1% per tech Cargo, 5 + .5 per tech electric cost N/A +1% + .1% per tech Cargo, 5 + .5 per tech electric cost N/A +1% + .1% per tech Cargo, 5 + .5 per tech electric cost +1% + .1% per tech Cargo, 5 + .5 per tech electric cost +1% + .1% per tech Cargo, 5 + .5 per tech electric cost N/A
Workhorse N/A N/A +5% + .5% per tech Tractoring N/A N/A N/A +5% + .5% per tech Tractoring +5% + .5% per tech Tractoring N/A N/A