Difference between revisions of "Marshal"
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(Created page with "{{shipbox |Class = Heavy Fighter |Tech = 19 |Hull = 750 |Speed = 75 |Augs = 3 |Weaps = 8 |Visibility = 50 |Reflectivity = 100% |Size = 100 |Weight = 500,000 |Lresist = <font c...") |
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Revision as of 18:08, 24 July 2016
| Marshal | |||||||
| Hull Class |
| ||||||
| Heavy Fighter | |||||||
| Tech | |||||||
| 19 | |||||||
| Hull Space | |||||||
| 750 | |||||||
| Speed | |||||||
| 75 | |||||||
| Augmenter Slots | 3 | Weapon Slots | 8 | ||||
| Size | 100 | Weight | 500,000 | ||||
| Visibility | 50 | Reflectivity | 100% | ||||
| Resists | |||||||
| B | E | H | P | R | S | M | T |
| 38% | 38% | 38% | 38% | 38% | 38% | 38% | 0% |
| Soaks | |||||||
| B | E | H | P | R | S | M | T |
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Inbuilt Elec | Skill Needed | Docking Speed | |||||
| 50/s | none | 10 | |||||
| Built in Items | |||||||
| Marshal's Defence Generator | |||||||
| Mods | |||||||
| Shield +20%, Energy +20%, Radar +50% | |||||||
| Source | Price | Item Size | |||||
| Blueprint | N/A | 100 | |||||
| Description | |||||||
| Keeping matter in your own hands! | |||||||
| Capturable | Radex-able | ||||||
| no | no | ||||||
The Marshal has a Marshal's Defence Generator factory, which will generate Marshal's Defence diffusers.
| Marshal Blueprint | |||||||||||
| Tech | Size | Weight | |||||||||
| 19 | 10 | 10,000 | |||||||||
| Manhours | Max Workforce | Uses | |||||||||
| 500,000 | Infinite | Infinite | |||||||||
| Items Produced | |||||||||||
| Marshal | |||||||||||
| Initial Materials | Periodic Materials | ||||||||||
|
| ||||||||||
| Source | Price | Skill Needed | |||||||||
| Earthforce Headquarter in Sol |
50.00m | None | |||||||||
| Description | |||||||||||
| Keeping matter in your own hands! | |||||||||||
