Difference between revisions of "Critical Hit"

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(Effects)
(Laser Criticals do -50%, not -10%.)
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*'''[[Energy Damage]]''': Can't Thrust
 
*'''[[Energy Damage]]''': Can't Thrust
 
*'''[[Heat Damage]]''': -50% Radar
 
*'''[[Heat Damage]]''': -50% Radar
*'''[[Laser Damage]]''': -10% Shield Regeneration
+
*'''[[Laser Damage]]''': -50% Shield Regeneration
 
*'''[[Mining Damage]]''': -10% Electricity Regeneration
 
*'''[[Mining Damage]]''': -10% Electricity Regeneration
 
*'''[[Physical Damage]]''': Left Turn +1 (Causes target to spin)
 
*'''[[Physical Damage]]''': Left Turn +1 (Causes target to spin)

Revision as of 22:36, 22 January 2016

Critical Hits are attacks that, by chance, do 50% more damage (However some classes do get bonuses to critical hit damage, such as Sniper Class and Seer Class) and disables something in the enemy ship for 3 seconds. The indicator for the effect is a ring of tweak icons.

"Chance of a critical hit is 1% + 5% if it's an ambush (they can't see you when you fire) + anything from items and augs + bonuses from your skills, all divided by 1 + the targets critical hit resistance." -JeffL

Effects


  • Transference has no known critical effect, but it still gets the damage bonus.