Difference between revisions of "Neuro Tweaking"

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(Added skillpoints and no commod needed)
m (Reverted edits by Dadshort (Talk) to last version by Simon)
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In Star Sonata '''Neuro Tweaking''' makes [[Neuro Tweak]]s have 2% more effectiveness per level trained in this [[skill]].  It can be trained to level 50 in [[Sol]]. Its skill point cost is equal to the desired level.  Costs the same number of skill points as the level you are acquiring and no commodity is needed.
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In Star Sonata '''Neuro Tweaking''' makes [[Neuro Tweak]]s have 2% more effectiveness per level trained in this [[skill]].  It can be trained to level 50 in [[Sol]]. Its skill point cost is equal to the desired level.
  
 
Tweaks used on bases apply the NT level of the base owner not the tweak user.
 
Tweaks used on bases apply the NT level of the base owner not the tweak user.

Revision as of 21:24, 22 September 2010

In Star Sonata Neuro Tweaking makes Neuro Tweaks have 2% more effectiveness per level trained in this skill. It can be trained to level 50 in Sol. Its skill point cost is equal to the desired level.

Tweaks used on bases apply the NT level of the base owner not the tweak user.