Difference between revisions of "Basil"

From Starsonata Wiki
Jump to: navigation, search
(Player owned ship)
Line 1: Line 1:
 
[[Image:Basil.png|thumb|right|'''Basil''']]
 
[[Image:Basil.png|thumb|right|'''Basil''']]
 
The '''Basil''' is a build-able ship and common AI controlled enemy, as an enemy it is usually Single fire, or double multifire, its ai shield is a basil sheath.  AI Basils are about level 350 or 560 and are a common target for players from 150 to 300 on lower basils, up to 600 on higher basils to level on.
 
The '''Basil''' is a build-able ship and common AI controlled enemy, as an enemy it is usually Single fire, or double multifire, its ai shield is a basil sheath.  AI Basils are about level 350 or 560 and are a common target for players from 150 to 300 on lower basils, up to 600 on higher basils to level on.
As a player owned ship it is available off the [[Blueprint]] and [[Commod]] Off the [[Bonnet]] [[Uber Ai]] [[Stede Bonnet]]
+
As a player owned ship it is available off the [[Blueprint]] and [[Commod]] Off the [[Bonnet]] [[Uber Ai]] [[Stede Bonnet]], or may be captured. The capped Basil comes with some nice basil only weps.
  
 
Maximum Danger factor the Multi-fire AI Basils can go seems to be DF190.
 
Maximum Danger factor the Multi-fire AI Basils can go seems to be DF190.

Revision as of 19:56, 25 September 2009

Basil

The Basil is a build-able ship and common AI controlled enemy, as an enemy it is usually Single fire, or double multifire, its ai shield is a basil sheath. AI Basils are about level 350 or 560 and are a common target for players from 150 to 300 on lower basils, up to 600 on higher basils to level on. As a player owned ship it is available off the Blueprint and Commod Off the Bonnet Uber Ai Stede Bonnet, or may be captured. The capped Basil comes with some nice basil only weps.

Maximum Danger factor the Multi-fire AI Basils can go seems to be DF190.

Player owned ship

Ship Stats
  • Tech: 15
  • Type: Heavy Fighter
  • Hull: 400
  • Max Speed: 84
  • Size: 58
  • Visibility: 20
  • Augmenters: 3
  • Weapons: 4
  • Protections:
    • 40% Laser
    • 50% Energy
    • 30% Heat
    • 80% Radiation
Build Cost
Manhours: 10000, 1 Max Worker

Initial costs:

  • Initial credit cost: 100,000,000
  • Metal: 7500,
  • 1 Basil Salad,
  • 100 Promethium

Periodic Materials:

  • Periodic credit cost: 100,000,000
  • 500 Promethium
  • 4 Veteran Pirate Crests
  • 4 Master Pirate Crests
  • 4 Basil Bouquet

AI Gear:

  • Basil Bacteria Blaster
  • Basil Chill Ray
  • Basil Sheath
  • Dime Motion
  • Sticky Control (exterminator)
  • Energy Diffuser 2
  • Laser Diffuser 2
  • Self Destructor
  • Super Quartz Charger
  • Electro Scoop
  • Basil Energy
  • Herbal Vision
  • Random Augmenter (3)



To meet the quality standards of the Star Sonata Wiki, this article or section either requires a picture or has a picture, yet needs an updated version or an action shot. For a list of all articles marked with this tag check out the category.



To meet the quality standards of the Star Sonata Wiki, this ship page may require a list of the AI's Gear, or it has a list for one version, and needs a list for another version. For a list of all articles marked with this tag check out the category.



To meet the quality standards of the Star Sonata Wiki, this article or section may require cleanup. For a list of all articles marked with this tag check out the category.