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Post Re: Where are we (the devs) dropping the ball?
Trouser23 wrote:
I have had no issues with basils, or dgs full of MF basils for that matter. Not every class can kill every ai, its the way its going to work. The bacteria isn't even that annoying if anything it is the range.
It's quite obvious that high level players aren't going to have much difficulty with them; its the players around the basils level who cant use them to level on, or are totally outmatched by them. However, if you are referring to the basils when playing on a level 500 alt, please tell us what class your alt is and what ship it flies.


Tue Jul 14, 2009 8:06 am
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Post Re: Where are we (the devs) dropping the ball?
Grunt wrote:
Trouser23 wrote:
I have had no issues with basils, or dgs full of MF basils for that matter. Not every class can kill every ai, its the way its going to work. The bacteria isn't even that annoying if anything it is the range.
It's quite obvious that high level players aren't going to have much difficulty with them; its the players around the basils level who cant use them to level on, or are totally outmatched by them. However, if you are referring to the basils when playing on a level 500 alt, please tell us what class your alt is and what ship it flies.


Name: Ghost Commander
Level: 240
Ship: Pax Celestica
Augs: Std Recovery, Engineer Apt.
Drones: 5 Mining Drones.

Thats what I use and I can defeat a MF Basil.

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Tue Jul 14, 2009 8:22 am
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Post Re: Where are we (the devs) dropping the ball?
carterstrain wrote:
Name: Ghost Commander
Level: 240
Ship: Pax Celestica
Augs: Std Recovery, Engineer Apt.
Drones: 5 Mining Drones.

Thats what I use and I can defeat a MF Basil.
I didn't say anywhere that they were undefeatable, however, I doubt you will be going into an MF basil DG any time soon to level off them. The point is that they are much harder than AI of the same level.

Also, why do you only use two augs on a cele? It has slots for 3.


Tue Jul 14, 2009 8:27 am
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Post Re: Where are we (the devs) dropping the ball?
I removed the Wattage and Flicker at the last moment as I wasnt satisfied. Sorry i should have made some notification.

They will both be in for next uni along with 2 new members of the Hive family (1 being obtainable).

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Tue Jul 14, 2009 9:07 am
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Post Re: Where are we (the devs) dropping the ball?
ORB wrote:
I removed the Wattage and Flicker at the last moment as I wasnt satisfied. Sorry i should have made some notification.

They will both be in for next uni along with 2 new members of the Hive family (1 being obtainable).

Is that a challenge? >:D

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Tue Jul 14, 2009 9:37 am
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Post Re: Where are we (the devs) dropping the ball?
Grunt wrote:
carterstrain wrote:
Name: Ghost Commander
Level: 240
Ship: Pax Celestica
Augs: Std Recovery, Engineer Apt.
Drones: 5 Mining Drones.

Thats what I use and I can defeat a MF Basil.
I didn't say anywhere that they were undefeatable, however, I doubt you will be going into an MF basil DG any time soon to level off them. The point is that they are much harder than AI of the same level.

Also, why do you only use two augs on a cele? It has slots for 3.


At that time I didn't have DM10 for my Off Ops Apt aug. I don't level on them anymore, as Seraphs die fast to laser and I can level quickly off of them, but a MF Basil is no sweat.

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Tue Jul 14, 2009 9:53 am
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Post Re: Where are we (the devs) dropping the ball?
Letting devs be players? i dont think thats dropping the ball tho ... i think its just bent.

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Tue Jul 14, 2009 11:09 am
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Post Re: Where are we (the devs) dropping the ball?
Jahsus wrote:
Letting devs be players? i dont think thats dropping the ball tho ... i think its just bent.


Being a player is pretty much needed to be a good dev since you need good knowledge to create good content and good features.
Jeff can also not make any demands like that since he isnt paying his devs.


Tue Jul 14, 2009 11:37 am
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Post Re: Where are we (the devs) dropping the ball?
But it is his game no? .... and the advantages of being a dev are quite obvious ... and slightly crooked ... IMO < ---- yes ... thats IMO Voomy.

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Tue Jul 14, 2009 11:45 am
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Post Re: Where are we (the devs) dropping the ball?
It's his game yes but he needs devs and admins to help him. If they where not allowed to play the game at all they would lack the needed knowledge to actually do their job and most of them would simply quit which means no devs/admins which means no SS.

But yeah, you are totally allowed to have your own opinion.


Tue Jul 14, 2009 11:51 am
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Post Re: Where are we (the devs) dropping the ball?
Another thing that aggravates me is the blatant lack of damage types for high tech drones. It was not a big deal when you could lay 10 Mzungu Mining Defenders, or 15 Mining Drones, but now you have to settle for 6 MMDs that fire for a few seconds.
There aren't any tech 20 mining drones, surg drones(ambush don't really count, seriously.), radiation drones, and some actual drones that use lasers all the time.
You don't even have to use t20 weapons on them. Increase the shield banks to above normal and make them fire longer, or give them some innate bonus.
I personally like the idea of LC drones, but i could not think of any high tech mining drones that people could agree with. Maybe make a new mining weapon?
Radiation could be something like that bule weapon that is a projectile... t18 perhaps?

Basils are definitely OP. My SD nearly dies in a DG with 8 MF basils due to the range of their lasers. he is level 1.8k...

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Tue Jul 14, 2009 1:28 pm
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Post Re: Where are we (the devs) dropping the ball?
i'd say something about that but i dont want to lessen my chance of getting a BST item form for my alt from you.

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Tue Jul 14, 2009 1:58 pm
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Post Re: Where are we (the devs) dropping the ball?
carterstrain wrote:
At that time I didn't have DM10 for my Off Ops Apt aug. I don't level on them anymore, as Seraphs die fast to laser and I can level quickly off of them, but a MF Basil is no sweat.


Yeah 1 MF basil is pretty easy, but we're talking about them in DGs and in a huge group, your DM would get fucked if 3+ of those MF basil started firing their basil bacteria gun at him, the basil bacteria builds up way too fast. My lvl 800 DM in a pax astro had 20 energy vollies and they all got blown up by 4 Mf basils in under 1 min.

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Tue Jul 14, 2009 2:30 pm
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Post Re: Where are we (the devs) dropping the ball?
I don't understand why everyone says Basils are overpowered... I've never had a problem with them since I came back to SS, and when I came back to SS I was obsolete compared to the other people out there today. They have long range and a large shield bank but that is all that I can see.


Tue Jul 14, 2009 5:22 pm
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Post Re: Where are we (the devs) dropping the ball?
cause they lack spines
and are lame pussies who like to complain just because somehting was made more difficult. these are problay also the people who say they want more pvp but complain when they acctualy get hit.

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Tue Jul 14, 2009 6:44 pm
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