Space Clouds

Server/Client Patch – 12/13/2021 – The Moonfighter Rebellion 1.4

patchnotes

[New Servers]

  • To address some of the lag that players have been experiencing, Star Sonata is upgrading the servers that the website, game, and support system is ran on. We understand some players will be inconvenienced during the downtime, but we are expecting the servers to operate at least twice their current speed.

[UI/Client Changes]

  • Fixed issue causing target menu buttons to get oversized if name was longer than 16 characters.
  • Base items no longer appear in equipped and in flight use ship inventory search methods.

[Item Changes]

  • Added new holoprojectors to the Free Market station Friendman for SP.
  • Imperiled Polarized Catapult no longer has giant particle effects.
  • Earthshaking weapons have one third the particles for one third the duration.
  • Added Zeus’s Call to Zeus Throne and Zeus Throne+, which fabricates Jovian Guard fighters for a Zeus Fragments and credits.
  • All Engines from Olympus now have updated visuals with unique aesthetic qualities derived from the engine’s prefixes.
  • Empyreal Zenith Coalition Regenerative Field Emitter, Rapid Repositioner and Commanding Spirit given a visual effect to indicate when the super item is used.
  • Commanding Spirit no longer gives shield regeneration to allies.
  • Coalition Regenerative Field Emitter now drains shields and gives increased electric tempering for 5 seconds, instead of 15 seconds. It also gives 26,666 shield recovery for 5 seconds instead of 13,333 shield recovery for 15 seconds. The energy cost is now 36,000 over 30 seconds.
  • Empyreal Zenith: Replaced Shield Overcharging Beam with Coalition Preventative Field Emitter. The Coalition Preventative Field Emitter is a short ranged advanced blocker style super item that only affects your own drones.

[AI Changes]

  • Greatly increased the respawn interval within the Infernal Tempest main room to allow for out of combat regenning.
  • NB items for Fallen Delquad bosses are now in their own drop list and don’t mess with chances of other items.
  • Ancalagon the Black and Timotheus the Red have had their vacuum attack adjusted. The first pulse of the vacuum, which warns players of what is about to happen, now does 98% less damage than before.
  • Emperor Sharahn Rhak’kai IV now orbits The Emperor’s Peak instead of drifting out.
  • Twisted Artillery in the Twisted Fate of Death instance no longer have very high amounts of turning normally, or during their telegraphed attack. They also no longer microwarp sporadically.
  • In Twisted Nikola and Twisted Dragon Ai, when the minions explode, they explode for several seconds and deal damage over that time period instead of dealing their damage all at once. This should give players more time to react to what’s happening.
  • Reduced Shield Bank of Super Omega Platform and ARoused Slumberchrome by 2/3.
  • Reduced the damage, range and tracking of Super Omega Platform’s ethereal laser.
  • Removed the tracking on the ARoused Slumberchrome’s pulse guns fired from the super item, while reducing the projectile speed by 150
  • Reduced the damage and rate of fire of the KiloWatt Chain Laser, changed the damage type from Radiation to Energy, and reduced the negative Energy Bank aura from -67% to -33%. Reduced the tracking of the KiloWatt Blaster (from the super item) by 80%, and reduced the duration of the negative Speed tweak on the Kilo Wattage super item from 2 seconds to 1 second.
  • Big Green Dreadnought, Ragnarocker, ARoused, Kilo Wattage, Super Omega Platform should now drop loot appropriate for their danger factor and difficulty (Already live edited).
  • Increased size and number of asteroids in Fallen Flames (Fallen Kuhani’s arena).
  • Increased the time until the player is kicked out of Fallen Flames.

[Subspace Changes]

  • Adjusted the damage of all instanced Subspace bosses and mini bosses.
  • Being outside of the bubble in some bosses (Piloting 22, for example) wasn’t disincentivized hard enough. Instead of making that effect do more damage, it gives immunity to transference, a large -% damage tweak, and a large -% shield regeneration effect.
  • It is no longer possible to ignore the damage immunity phases of Subspace bosses.
  • Praheti Sahvitra mobs in various Subspace boss rooms have had their damage buffed significantly.
  • Removed the old gremlin style simulated desynchronization effects from Subspace alien weapons.
  • For Rader 22 (Rajanicaragupta) and Cloaking 22 (Rajanicaravizvadrz), they have new and more meaningful effects to watch out for, clearly display when they are entering their damage immunity phase now, and fixed wormhole issues.
  • For Cloaking 22, Akhara Vizvadrz, the boss will no longer target a non player during its visibility checking phase.
  • For Engines 22, (Adhara Akara), has had its turning rate reduced.
  • For Shielding 22, (Vaidya)  will cycle through phases in a truly random way and will not repeat any phases and made it easier to see where you’re going to take damage by making the damage indicators red and orange.
  • For Electrical Engineering 22, Vihara Sahvika, the boss now has 70% base resistance to incoming Energy damage instead of 0%.
  • For Piloting 22, Devalaya Sahisth, all debuffs that a player would incur for leaving the protective bubble now apply to their bots, except for the constant damage. Guardian eggs will no longer spawn simultaneously if the boss is damaged too quickly, preventing the player from killing anything.
  • For Weaponry 22, Devalaya Deva, The boss will no longer bug out and either become permanently invulnerable, or permanently vulnerable. It now spawns each station individually before becoming aggressive, and clearly states that the stations must be killed in order to weaken it. The damage the boss does directly has been reduced, but its minions are now stronger, and get stronger as the fight goes on. (You’ll probably want to keep them culled.) It’s mining pulses have little to no tracking, and can be dodged. You might not want to dodge them, they can break the asteroids and spawn additional new minions.
  • For Equipment 22, Bila Zarkara,  Zarkara, Raurava, and Hantr should now trigger their attack phase every single time without failing. Reduced the damage of the energy beam by one third, and made the chains do more damage to spread the incoming damage out.

[Universe Changes]

  • Moved the suns within Rhino instance away from the edge of the GSA spawning.

[Next Universe Changes]

  • Greatly reduced Solar Prisms prospecting node in Arctia.

[Mission Changes]

  • Adjusted “A Fair Trade” mission exchange rates to match their quality tier now.

[System]

  • Super items now require the ship tech to be greater or equal to the super item’s tech minus 2 tech levels (For example, a tech 16 ship can equip up to a tech 18 super item).
  • Characters that log out no longer will get kill credit several minutes after the ship vanishes.
  • Added a check to only allow the current character logged in on an account to get kill credits.
  • Items that require tech of ship or greater will now display on their descriptions such as Augmenters or Aura Generators.
  • Auras that don’t work on bots now state: Does not work on Bots instead of just nothing.
  • Added a new chat command /autotarget. Which toggles the functionality of auto-targeting AI in certain situations on or off.
  • Added a new chat feature that will auto forward private messages to an accounts alts (will not tell sender who it was forwarded to and allows the receiver to choose to respond).
  • Mission rewards now grant Cargo tag to eligible types. (Known issue that missions don’t factor in the cargo tag, when asking for items.)
  • The visual effect when bases are scanned has been removed.
  • Changed the galaxies web api so that userbase totals in galaxies are no longer updated immediately and instead are updated up to 24 hours later. This change is intended to reduce the usefulness of polling the web api to receive information in an unfair manner.
  • /enemies and /mc command are disabled for characters logged into the web chat.

[Bug Fixes]

  • Fixed a minor issue when attempting to transfer a wild bot to a character with Radiation Expert would report that the recipient didn’t have a Radiation Expert level equal to the hull’s tech instead of the actual value needed.
  • Fixed a bug with “Also makes:” on blueprints missing the first two “[[“.
  • Fixed a bug where constant dps did not interact correctly with parasite damage

Server Downtime

Star Sonata servers will be unavailable at midnight on December 12th, at 00:00 server time for server maintenance and a patch. Patch notes will be available as the server is taken offline.

plaster_sideTimezones for shutdown

EST: 12 Midnight
CST:  11 PM
MST: 10 PM
PST: 9 PM
GMT: 5 AM

Astro-Grinch is at it again!

xmas3
Christmas is here and Astro-Santa is out to deliver presents to all the good peasants and workers in the universe again! However, Earthforce and the other Terran factions report that Astro-Grinch has been sighted roaming Perilous Space again! Many speculate he is looking to stop Astro-Santa from delivering his presents!

Lyceum Scientists report that the wormhole to Lapland will stabilize in Sol on December 10th, 2021 for the beginning of the Christmas event! The event will continue until January 3rd, 2022.
For the duration of the universe, Lapland will remain in Sol for any turn-in’s you may have forgotten to do.

Server Hotfix – 12/7/2021 – The Moonfighter Rebellion 1.3.5

patchnotes

[Emperor System]

  • Galactic Palace can no longer be moved via tractors (some slight client desync), thrustered or otherwise moved.

[Items]

  • Reduced Spirit of the Elephant’s Transference Power and Transference Efficiency to 40% (matching Spirit of the Rhino). Will be further reduced to pre-healing revamp values at reset.

[Bugs]

  • Removed Empyreal Protection fleet instance loot drops that were not properly removed from the mobs during design. This ensures instance recreating does not allow for farming without killing the boss.  This does not affect any unique loot from the boss drops.

Temporary Suspension of BvB Extended

On November 18th, 2021 we announced that galaxy assault (BvB Slots) were temporarily disabled.

After examining the problems and discussing temporary fixes for large scale galaxy assaults, we have decided that the two week timeframe is insufficient for a good solution to be implemented. Therefore, for the duration of this universe galaxy assault is going to remain disabled, with changes being implemented on next universe reset.

This is to prevent more server-wide lag, unenjoyable gameplay, and provide a cleaner timeframe for the issues to be addressed. Over the duration of this existing universe, the development team is heavily focusing on improving the Wild Space experience, as well as addressing long-standing issues that have revolved around the galaxy assault scene.

The aspects of wild space that will be focused on are:

  • Galaxy Assault
    Greatly reducing the complexity of the rules and limitations around galaxy assault while retaining deep theorycrafting potential. Also substantially reducing the engagement duration and minimum resource expenditure necessary to engage in galaxy assault.
  • Player-Versus-Base Assault
    Envisioning new roles for players in galaxy assault including essential roles in backline/logistics and sabotage.
  • Galaxy Control
    Lower the emphasis demanding that players are immediately present during resets, and how quickly the layer is claimed. As well as adjusting resource distribution to remove the Feast or Famine effect that is currently prevalent in Wild Space

We understand that keeping BvB disabled for the rest of the current universe will interfere with some players’ plans. If you deployed bases with the intention to support or defend against an impending galaxy assault, you may be entitled to a refund of base kits and augmenters. Message enk#3571 on Discord for a review of your case.

 

Server Upgrade and Downtimes

** Update 2 **
Some of the hardware for the new server is having delivery delays, as such, the maintenance is canceled for the time being, we are aiming at Thursday but specific time will be provided with an update as soon as were sure.

** Update **
Due to some delays in getting the hardware setup, the maintenance will be delayed 8 hours. The various timezones at the bottom of the post have been updated accordingly.

As previously mentioned on a blog post, Star Sonata will be addressing some of the server lag issues with new servers. I am happy to announce that on November 30th, at 9PM Eastern, the servers will be going down for upgrades! The downtime is expected to last until 7AM Eastern, with more announcements being made as it is known to us.

plaster_side
We understand some players will be inconvenienced during the downtime, but we are expecting the servers to operate at twice their current speed. To help mitigate some of the lost playtime, we will be hosting the following event upon the server coming back up until Sunday night!

Event

50% Increase to Augmenter Drop Chance
100% Increase to Bindomite Drop Chance
100% Increase to Prospecting Node Respawns
Crystal AI Invasion

 

New Community Admin: Fresh Events & Support

Hello Sonatians!

I am delighted to announce that our Community Manager Kilando is stepping up to the rank of game admin. This is going to make your lives better and more fun in at least three ways:

  1. Regular game events. Kilando has been in charge of planning our game events for a while now, but with his admin powers he’ll be able to orchestrate them without any assistance. He’s going to get creative and put on some new events you’ve never seen before, and most importantly he’ll make sure that we stick to a regular schedule.
  2. Live admin assistance. Part of Kilando’s new role is to provide admin assistance on the ground during any particularly busy or stressful moments of the game, such as the Universe Reset Rush. If you accidentally start the new universe in an engineless Thatch or dock all your ships in Lunacy, Kilando is your first call.
  3. New leadership in chat moderation. Kilando is now officially in charge of all chat moderation (in game and on Discord). He’ll soon announce more details on the common sense changes he’s going to drive, and I’m certain that his leadership here is going to make the chat experience a lot more informative and enjoyable for everyone.

I feel strongly that the community manager must play the game actively in order to stay up to date with player priorities and concerns. Whenever a game admin is also an active player, we must take special precautions to head off any potential conflicts of interest. Here’s a rundown of the precautions Kilando and I have set in place:

  1. No game diplomacy. Kilando won’t participate in any diplomatic intrigue that his in-game associates may drum up.
  2. No PvP or wars. Kilando won’t participate in any player-versus-player activities.
  3. No admin actions relating to self or team. Kilando won’t take any administrative actions that relate in any way to his own player characters or those of his teammates.

I’m personally very excited to see Kilando’s plans unfold over the next few weeks and I know that he’s going to stay laser focused on what the community needs. See you all in the chats!

Server Hotfix – 11/23/2021 – The Moonfighter Rebellion 1.3.4

patchnotes

[Bugs]

  • Fixed bug with bases being able to be captured when another team owns the galaxy. You can only capture bases when you are the same team as the galaxy or the galaxy is unowned. Note: Radding to force abandon and docking to demolition is still allowed via this change.

Server Hotfix – 11/22/2021 – The Moonfighter Rebellion 1.3.3

patchnotes

[Bugs]

  • Fixed bug with transference resistance that prevented healing. (Example: Warp Beacons)

Temporary Suspension of BvB

Because of poor experiences with recent massive BvB battles, we are temporarily suspending the availability of BvB slots. There are a couple problems with the current BvB slot design. First, the meta encourages 100 versus 100 base battles. Second, the server currently can’t handle so many bases all in one galaxy.

In the coming two weeks we are going to drastically reduce the number of BvB slots before re-enabling the slots, specifics to be determined. The long term goal is a major redesign of wild space and a new layer, but for now we want to get a system in place that is more manageable.

In addition, to address the server lag issues, we have ordered three new servers that will be delivered next month that, combined, are roughly five times faster than our current server. Actual performance difference to be seen, but it shouldn’t hurt.

We apologize for allowing the current toxic BvB meta to persist as long as it did, and we thank you for your patience and continued support of the game.